index_dongri.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="UTF-8">
  5. <meta name="viewport" content="width=device-width, initial-scale=1.0">
  6. <title>yys Display</title>
  7. <style>
  8. .monitor-container {
  9. display: flex;
  10. flex-direction: row;
  11. }
  12. .status-container {
  13. display: flex;
  14. flex-direction: row;
  15. }
  16. #hint_message p {
  17. font-size: 10px; /* 设置为较小的字体大小 */
  18. }
  19. </style>
  20. </head>
  21. <body>
  22. <h2 id="title_message">Monitor Display</h2>
  23. <div class="monitor-container">
  24. <h3>请选择时间间隔:</h3>
  25. <select id="timeInterval">
  26. <option value="500">0.5 秒</option>
  27. <option value="1000">1 秒</option>
  28. <option value="2000">2 秒</option>
  29. <option value="5000">5 秒</option>
  30. <option value="0">停止</option>
  31. </select>
  32. <canvas id="canvas" width="520" height="292"></canvas>
  33. </div>
  34. <div class="status-container ">
  35. <h3>状态:</h3>
  36. <div id="status_message" style="border: 1px solid #ccc; padding: 10px; margin-top: 10px;"></div>
  37. <h3>任务列表:</h3>
  38. <div id="hint_message"></div>
  39. <label><input type="checkbox" id="maxCollectCheckbox"> 是否最大收集</label>
  40. <button class="custom-button" id="atuo_btn" onclick="begin_paticipate()">自动集结</button>
  41. <button class="custom-button" id="resetScript_btn" onclick="reset_script()">重置脚本</button>
  42. <button class="custom-button" id="restartgame_btn" onclick="restart_game()">重新关闭并自动游戏</button>
  43. <button class="custom-button" id="atuo_btn" onclick="begin_auto()">自动模式</button>
  44. </div>
  45. <script src="https://cdnjs.loli.net/ajax/libs/socket.io/4.2.0/socket.io.js"></script>
  46. <script>
  47. const socket = io();
  48. socket.on('connect', () => {
  49. console.log('Connected to server');
  50. });
  51. socket.on('disconnect', () => {
  52. console.log('Disconnected from server');
  53. });
  54. socket.on('image_data', (image_data_base64) => {
  55. const canvas = document.getElementById('canvas');
  56. const ctx = canvas.getContext('2d');
  57. const image = new Image();
  58. image.onload = () => {
  59. ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
  60. };
  61. image.src = 'data:image/jpeg;base64,' + image_data_base64;
  62. });
  63. socket.on('processing_status', (msg) => {
  64. var messageBox = document.getElementById('status_message');
  65. messageBox.innerHTML = msg;
  66. });
  67. socket.on('processing_title', (msg) => {
  68. var messageBox = document.getElementById('title_message');
  69. messageBox.innerHTML = msg;
  70. });
  71. socket.on('processing_hint', (msg) => {
  72. var messageBox = document.getElementById('hint_message');
  73. var data = JSON.parse(msg);
  74. var listDiv = document.createElement("div");
  75. for (var i = 0; i < data.length; i++) {
  76. var listItem = document.createElement("p");
  77. listItem.textContent = data[i];
  78. listDiv.appendChild(listItem);
  79. }
  80. messageBox.innerHTML = "";
  81. messageBox.appendChild(listDiv)
  82. });
  83. var timerId;
  84. function executeTask() {
  85. var selectElement = document.getElementById("timeInterval");
  86. var selectedValue = selectElement.value;
  87. if (selectedValue == '0'){
  88. clearInterval(timerId)
  89. var canvas = document.getElementById("canvas");
  90. var ctx = canvas.getContext("2d");
  91. ctx.clearRect(0, 0, canvas.width, canvas.height);
  92. timerId = setInterval(executeTask, 1000);
  93. }
  94. else
  95. {
  96. socket.emit('monitor_begin');
  97. clearInterval(timerId)
  98. timerId = setInterval(executeTask, parseInt(selectedValue));
  99. }
  100. }
  101. function begin_auto() {
  102. const isMaxCollect = document.getElementById('maxCollectCheckbox').checked;
  103. socket.emit('begin_auto', { maxCollect: isMaxCollect });
  104. }
  105. function begin_paticipate(){
  106. socket.emit('begin_auto_participate');
  107. }
  108. function restart_game()
  109. {
  110. socket.emit('restart_game');
  111. }
  112. function get_title()
  113. {
  114. socket.emit('get_title');
  115. }
  116. function reset_script(){
  117. socket.emit('reset_script');
  118. }
  119. function stopPageAndCloseSocket() {
  120. // 停止定时器
  121. clearInterval(timerId);
  122. // 关闭WebSocket连接
  123. socket.disconnect();
  124. // 清除画布内容(可选)
  125. var canvas = document.getElementById("canvas");
  126. var ctx = canvas.getContext("2d");
  127. ctx.clearRect(0, 0, canvas.width, canvas.height);
  128. // 可以添加其他停止页面运行的逻辑...
  129. }
  130. // 页面加载时设置5分钟后的定时器
  131. window.onload = function() {
  132. get_title();
  133. executeTask();
  134. setTimeout(stopPageAndCloseSocket, 120000); // 2分钟 = 120000毫秒
  135. };
  136. </script>
  137. </body>
  138. </html>