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- # -*- coding: utf-8 -*-
- from flask import Flask, render_template,jsonify
- from flask_socketio import SocketIO, emit
- from scriptBase.comon import *
- import pyautogui
- import base64
- import threading
- from dongri_task import *
- from collections import deque
- import json
- from concurrent.futures import ThreadPoolExecutor
- from flask_caching import Cache
- # 全局线程池,限制最大线程数为1
- executor = ThreadPoolExecutor(max_workers=1)
- cache = Cache(config={'CACHE_TYPE': 'null'}) # 使用 null 缓存类型
- app = Flask(__name__)
- cache.init_app(app)
- app.config['TEMPLATES_AUTO_RELOAD'] = True
- socketio = SocketIO(app, cors_allowed_origins="*", max_http_buffer_size=1e8)
- class GlobalState:
- event = threading.Event()
- g_status_list = []
- last_time = 0.0
- task_queue = deque()
- last_process = ''
- isGameBegin = True
- isReset = False
- g_times = 0
- g_cureNum = 500
- g_switch = False
- g_isRestart = True
- last_change_time = time.time()
- g_firstRunBear = True
- @app.after_request
- def add_no_cache_header(response):
- # 添加禁用缓存的响应头
- response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
- response.headers["Pragma"] = "no-cache"
- response.headers["Expires"] = "0"
- return response
- def thread_runTask():
- while True:
- if GlobalState.event.is_set():
- GlobalState.task_queue.clear()
- if len(GlobalState.task_queue) != 0:
- # 初始时间
- current_time = time.time()
- task = GlobalState.task_queue[-1]
- GlobalState.task_queue.pop()
- print(f"-----------{task.name} 开始执行-----------")
- GlobalState.last_process = task.name
- try:
- task.run()
- except Exception as e:
- print(f"-----------{task.name} 执行失败,错误原因:{e}-----------")
- cost_time = int(time.time() - current_time)
- send_status(f"{task.name} 执行完成,耗时{cost_time}秒")
- print(f"-----------{task.name} 执行完成,耗时{cost_time}秒-----------")
- myTimeSleep_small()
- else:
- myTimeSleep_big()
- if GlobalState.isReset:
- GlobalState.isReset = False
- cfg = read_cfg()
- if cfg['switch']:
- type = update_rungame_type()
- print(f'启动游戏{type}')
- restart_game(type)
- else:
- restart_game(0)
- @app.route('/')
- def index():
- return render_template('index_dongri.html')
- @socketio.on('connect')
- def handle_connect():
- print('Client connected')
- @socketio.on('disconnect')
- def handle_disconnect():
- print('Client disconnected')
- def send_hint(msg):#数组信息
- emit('processing_hint', msg)
- def send_todo():
- emit('processing_todo', get_todo_msgList())
- def send_status(msg):#软件执行状态
- try:
- if not msg == "":
- # 添加新的状态消息和时间到列表
- timestamp = datetime.now().strftime('%H:%M:%S') # 获取当前时间
- status_entry = {'msg': msg, 'time': timestamp} # 存储消息和时间
- GlobalState.g_status_list.append(status_entry)
- # 如果列表超过 5 条,移除最早的一条
- if len(GlobalState.g_status_list) > 5:
- GlobalState.g_status_list.pop(0)
- else:
- sendStr = ''
- for item in GlobalState.g_status_list:
- sendStr = f"{GlobalState.g_times}次-{item['time']}-{item['msg']}<br>" + sendStr
- emit('processing_status', sendStr)
-
- # 如果消息是 "结束",发送所有状态并清空列表
- if msg == "结束":
- GlobalState.g_status_list = [] # 清空列表
- GlobalState.event.clear()
- except Exception as e:
- print(f"Error in send_status: {e}")
- return
- @socketio.on('monitor_begin')
- def monitor_begin():
- current_time = time.time()
- elapsed_time = current_time - GlobalState.last_time
- if elapsed_time < 0.5:
- return
- GlobalState.last_time = current_time
- regionRet, regionPos = game_region()
- screenshot = pyautogui.screenshot(region=regionPos)
- compressed_data = compress_image(screenshot)
-
- image_data_base64 = base64.b64encode(compressed_data).decode('utf-8')
- socketio.emit('image_data', image_data_base64)
- task_arr = []
- if not GlobalState.event.is_set():
- task_arr.append(GlobalState.last_process)
- for item in reversed(GlobalState.task_queue):
- task_arr.append(item.name)
- latest_tasks = task_arr[:5] # only show the last 5 tasks
- send_hint(json.dumps(latest_tasks, ensure_ascii=False))
- send_todo()
- send_status('')
- #print("send img")
- @socketio.on('end_script')
- def handle_end_script():
- GlobalState.event.set()
- @socketio.on('end_game')
- def handle_end_game():
- GlobalState.event.set()
- task_close_game()
- send_status("结束2")
- GlobalState.event.clear()
- @socketio.on('get_title')
- def handle_get_title():
- str = task_getComputerName()
- dst = str + ' machine'
- emit('processing_title', dst)
- @socketio.on('reset_script')
- def handle_reset_script():
- python = sys.executable
- script = os.path.abspath(sys.argv[0]) # 获取当前脚本的绝对路径
- # 构建新的参数列表,移除旧的 --reset 并添加新的
- new_args = [arg for arg in sys.argv[1:] if arg != '--reset'] # 排除脚本名和旧的 --reset
-
- print(f"当前 Python 解释器: {python}")
- print(f"当前脚本路径: {script}")
- print(f"重置参数: {[python, script, *new_args, '']}")
- try:
- os.execv(python, [python, script, *new_args, ''])
- except Exception as e:
- print(f"重置失败: {e}")
- subprocess.Popen([python, script, *new_args, ''])
- sys.exit(0) # 终止当前进程
- @socketio.on('restart_game')
- def handle_restart_game():
- python = sys.executable
- script = os.path.abspath(sys.argv[0]) # 获取当前脚本的绝对路径
- # 构建新的参数列表,移除旧的 --reset 并添加新的
- new_args = [arg for arg in sys.argv[1:] if arg != '--reset'] # 排除脚本名和旧的 --reset
-
- print(f"当前 Python 解释器: {python}")
- print(f"当前脚本路径: {script}")
- print(f"重启参数: {[python, script, *new_args, '--reset']}")
- try:
- os.execv(python, [python, script, *new_args, '--reset'])
- except Exception as e:
- print(f"重启失败: {e}")
- subprocess.Popen([python, script, *new_args, '--reset'])
- sys.exit(0) # 终止当前进程
- @app.route('/restart_game', methods=['POST'])
- def http_restart_game():
- print("HTTP 触发 restart_game")
- socketio.start_background_task(handle_restart_game)
- return jsonify({"status": "success", "message": "已重启"})
- @socketio.on('close_game')
- def handle_close_game():
- task_close_game()
- send_status("结束2")
- GlobalState.event.clear()
- @app.route('/close_game', methods=['POST'])
- def http_close_game():
- print("HTTP 触发 close_game")
- handle_close_game()
- socketio.start_background_task(handle_reset_script)
- return jsonify({"status": "success", "message": "已关闭"})
- @socketio.on('read_cfg')
- def handle_read_cfg():
- cfg = read_cfg()
- emit('processing_cfg', cfg)
- def restart_game(type=0):
- GlobalState.isGameBegin = False
- while True:
- task_close_game()
- if True == task_start_game(type):
- break
- else:
- send_status("启动失败")
- GlobalState.isGameBegin = True
- send_status("结束")
- config = read_cfg()
- print("config", config)
- auto_task(config)
- def auto_participate():
- GlobalState.task_queue.appendleft(task_returnAllLine())
- timeout = 40 * 60
- start_time = time.time() # 记录开始时间
- while not GlobalState.event.is_set():
- if len(GlobalState.task_queue) < 4:
- GlobalState.task_queue.appendleft(task_useAnnimalSkill(True))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(False))
- GlobalState.task_queue.appendleft(task_paticipateInTeam())
- GlobalState.task_queue.appendleft(task_paticipateInTeam(False))
- GlobalState.task_queue.appendleft(task_paticipateInTeam())
- myTimeSleep_big()
- # 每次循环检查已用时间
- current_time = time.time()
- elapsed_time = current_time - start_time
-
- if elapsed_time >= timeout:
- handle_restart_game()
- break
- def auto_palace():
- timeout = 180 * 60
- start_time = time.time() # 记录开始时间
- read_cfg()
- while not GlobalState.event.is_set():
- GlobalState.g_times += 1
- if len(GlobalState.task_queue) < 4:
- GlobalState.task_queue.appendleft(task_cure(True, GlobalState.g_cureNum * 5))
- GlobalState.task_queue.appendleft(task_cure(True, GlobalState.g_cureNum * 3))
- GlobalState.task_queue.appendleft(task_fight_enemy())
- myTimeSleep_big()
- current_time = time.time()
- elapsed_time = current_time - start_time
-
- if elapsed_time >= timeout:
- handle_restart_game()
- def add_auto_task(isMaxCollect, isJina, isSimple = False, isAddStrengh = False, activity = 'None', isAutoParticipate = True, isDailyConfig = False, train_type = 'None', always = False):
- collectArr = [int(x) for x in isMaxCollect.split(",")]
- print("collectArr", collectArr)
- if len(collectArr) == 1:
- collectArr = collectArr[0]
- while not GlobalState.event.is_set():
- if isSimple == False and is_within_n_minutes(get_todo_time("巨熊行动"), 30, 35):
- print("in fight bear")
- if len(GlobalState.task_queue) < 5:
- if GlobalState.g_firstRunBear:
- GlobalState.g_firstRunBear = False
- start_recording()
- GlobalState.task_queue.appendleft(task_useAnnimalSkill(True))
- GlobalState.task_queue.appendleft(task_returnAllLine())
- GlobalState.task_queue.appendleft(task_useAnnimalSkill(True))
- GlobalState.task_queue.appendleft(task_returnAllLine())
- GlobalState.task_queue.appendleft(task_useAnnimalSkill(True))
- GlobalState.task_queue.appendleft(task_returnAllLine())
- GlobalState.task_queue.appendleft(task_useAnnimalSkill(True))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(not GlobalState.g_switch))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(not GlobalState.g_switch))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(not GlobalState.g_switch))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(not GlobalState.g_switch))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(not GlobalState.g_switch))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(not GlobalState.g_switch))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(not GlobalState.g_switch))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(not GlobalState.g_switch))
- GlobalState.task_queue.appendleft(task_paticipateInTeam(False))
-
- myTimeSleep_big()
- send_status(f'巨熊行动中')
- continue
- elif isSimple == False and is_within_n_minutes(get_todo_time("巨熊行动"), 60, 0):
- # 设置无尽运行和启动的游戏为0
- always = True
- if GlobalState.g_switch:
- update_rungame_type(0)
- send_status(f'巨熊行动:在60min内,切换到无尽模式')
- stop_recording()
-
- print("add special activity")
- # special activity
- if activity == 'lianmeng':
- GlobalState.task_queue.appendleft(task_activity_lianmeng())
- elif activity == 'cure':
- GlobalState.task_queue.appendleft(task_cure(True, GlobalState.g_cureNum))
- elif activity == 'only_cure':
- GlobalState.task_queue.appendleft(task_cure(True, GlobalState.g_cureNum))
- GlobalState.task_queue.appendleft(task_cure(True, GlobalState.g_cureNum))
- GlobalState.task_queue.appendleft(task_cure(True, GlobalState.g_cureNum))
- return
-
- print("add normal activity")
- GlobalState.task_queue.appendleft(task_checkActivities())
- if GlobalState.g_switch == True:
- GlobalState.task_queue.appendleft(task_checkBenifitStatus())
-
-
- if isSimple == False:
- GlobalState.task_queue.appendleft(task_information())
- GlobalState.task_queue.appendleft(task_check_Research())
- GlobalState.task_queue.appendleft(task_checkStoreRoom())
- if not isSimple:
- if isJina == 'jina':
- GlobalState.task_queue.appendleft(task_fight_jina(isAddStrengh))
- elif isJina == 'yongbing':
- GlobalState.task_queue.appendleft(task_fight_yongbing(isAddStrengh))
- elif isJina == 'monster':
- GlobalState.task_queue.appendleft(task_fightMonster(isAddStrengh, False, isSimple))
- elif isJina == 'big_monster' or isJina == 'bigMonster_max':
- GlobalState.task_queue.appendleft(task_fightMonster(isAddStrengh, True, isSimple))
- elif isJina == 'jina_call':
- ### 全部聊天记录都是新吉娜
- GlobalState.task_queue.appendleft(task_call_jina())
- GlobalState.task_queue.appendleft(task_call_jina())
- GlobalState.task_queue.appendleft(task_call_jina())
- GlobalState.task_queue.appendleft(task_call_jina())
- elif isJina == 'jina_onlyFight':
- GlobalState.task_queue.appendleft(task_fight_jina_only())
- GlobalState.task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
- GlobalState.task_queue.appendleft(task_train(train_type))
-
- if isSimple == False:
- if not isAddStrengh: # 如果不是添加体力,则添加一次采集
- GlobalState.task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
- if isJina == 'monster' and isAddStrengh:
- GlobalState.task_queue.appendleft(task_fightMonster(isAddStrengh, False, isSimple))
- else:
- GlobalState.task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
- else:
- GlobalState.task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
-
- print("add rare activity")
- if GlobalState.g_times % 5 == 1:
- if get_rungame_type() == 0:
- GlobalState.task_queue.appendleft(check_buildOrResearch())
- GlobalState.task_queue.appendleft(task_cure(True, GlobalState.g_cureNum))
- GlobalState.task_queue.appendleft(task_information())
- GlobalState.task_queue.appendleft(task_checkDonata())
- GlobalState.task_queue.appendleft(task_checkMaster())
- GlobalState.task_queue.appendleft(task_checkAdventure())
- GlobalState.task_queue.appendleft(task_train(train_type))
- GlobalState.task_queue.appendleft(task_useAnnimalSkill())
- GlobalState.task_queue.appendleft(task_read_mails())
- GlobalState.task_queue.appendleft(task_getStrength())
- if auto_participate:
- GlobalState.task_queue.appendleft(task_checkConfilits())
- GlobalState.task_queue.appendleft(task_checkDiamond())
- GlobalState.task_queue.appendleft(task_fight_campion())
- GlobalState.task_queue.appendleft(task_get_fire_crystal())
- GlobalState.task_queue.appendleft(task_checkUnionTreasure())
- #GlobalState.task_queue.appendleft(task_checkBenifitStatus())
- GlobalState.task_queue.appendleft(task_gotoTree())
- GlobalState.task_queue.appendleft(task_checkHelp())
- if activity == 'redPackage':
- GlobalState.task_queue.appendleft(task_get_redPackage())
- if isJina == 'bigMonster_max':
- GlobalState.task_queue.appendleft(task_fightMonster(isAddStrengh, True, isSimple))
- print("check restart")
- GlobalState.g_times += 1
- restart_times = 7
- if GlobalState.g_switch:
- restart_times = 4
- if GlobalState.g_times % restart_times == 0 and GlobalState.g_times != 0:
- if GlobalState.g_isRestart:
- handle_end_game()
- if GlobalState.g_switch == False:
- if always:
- nextTaskTime = random.randint(400, 450)
- set_nextTaskTime(nextTaskTime)
- myTimeSleep(nextTaskTime, send_status)
- else:
- nextTaskTime = random.randint(1000, 2000)
- set_nextTaskTime(nextTaskTime)
- myTimeSleep(nextTaskTime, send_status)
- else:
- nextTaskTime = random.randint(20, 50)
- set_nextTaskTime(nextTaskTime)
- myTimeSleep(nextTaskTime, send_status)
- if GlobalState.g_isRestart:
- handle_restart_game()
- else:
- nextTaskTime = random.randint(400, 450)
- set_nextTaskTime(nextTaskTime)
- myTimeSleep(nextTaskTime, send_status)
-
-
- GlobalState.task_queue.clear()
- send_status(f'自动模式结束')
- GlobalState.event.clear()
- daily_config = {
- "login_task": False,
- "fight_bigMonster_times": 0
- }
- def check_daily_config(config):
- today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
- print(f"Today: {today}") # 打印当前日期
- print(f"Config: {config}") # 打印传入的配置
-
- if "daily" not in config:
- print("Daily key not found, creating it.") # 调试信息
- config["daily"] = {}
- return False
-
- if today not in config["daily"]:
- print(f"Today's config not found: {today}") # 调试信息
- return False
- else:
- print(f"Today's config found: {today}") # 调试信息
- return True
- def update_rungame_type(dstType=None):
- config = read_Dailycfg()
- runTypeStr = 'runType'
- if runTypeStr not in config:
- if dstType is not None:
- config[runTypeStr] = dstType
- else:
- config[runTypeStr] = 1
- write_Dailycfg(config)
- print(f"更新下次启动{config[runTypeStr]}")
- return 0
- else:
- value = config[runTypeStr]
- if dstType is not None:
- config[runTypeStr] = dstType
- else:
- config[runTypeStr] = (value + 1) % 2
- write_Dailycfg(config)
- print(f"更新下次启动{config[runTypeStr]}")
- return value
-
- def get_rungame_type():
- config = read_Dailycfg()
- runTypeStr = 'runType'
- if runTypeStr not in config:
- return 0
- else:
- if config[runTypeStr] == 0:
- return 1
- else:
- return 0
- # 修改或添加 "login_task" 的值
- def set_login_task(config, value):
- today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
- if today not in config["daily"]: # 如果当天的配置不存在
- config["daily"][today] = {} # 创建当天的配置
- config["daily"][today]["login_task"] = value # 设置或更新 "login_task"
- return config
- # 修改或添加 "fight_bigMonster_times" 的值
- def set_fight_big_monster_times(config, value):
- today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
- if today not in config["daily"]: # 如果当天的配置不存在
- config["daily"][today] = {} # 创建当天的配置
- config["daily"][today]["fight_bigMonster_times"] = value # 设置或更新 "fight_bigMonster_times"
- return config
- def add_today_daily_config(config, daily_config, overwrite=False):
- today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
- if today not in config["daily"] or overwrite: # 如果不存在或允许覆盖
- config["daily"][today] = daily_config # 添加或更新
- return config
- # 清理非当天的每日配置
- def clean_old_daily_configs(config):
- today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
- keys_to_remove = [key for key in config["daily"] if key != today] # 找到非当天的每日配置
- for key in keys_to_remove:
- del config["daily"][key] # 删除非当天的每日配置
- return config
- def write_cfg(config):
- with open('config.json', 'w') as config_file:
- json.dump(config, config_file, indent=4)
- def read_cfg():
- try:
- with open('config.json', 'r') as config_file:
- config = json.load(config_file)
- GlobalState.g_cureNum = int(config['cureNumber'])
- return config
- except FileNotFoundError:
- print("配置文件不存在,请检查文件路径。")
- return None
- except PermissionError:
- print("没有权限读取配置文件。")
- return None
- except json.JSONDecodeError:
- print("配置文件格式错误,请检查文件内容是否为有效的 JSON。")
- return None
-
- def write_Dailycfg(config):
- with open('daily.json', 'w') as config_file:
- json.dump(config, config_file, indent=4)
- def read_Dailycfg():
- try:
- with open('daily.json', 'r') as config_file:
- config = json.load(config_file)
- return config
- except FileNotFoundError:
- print("配置文件不存在,请检查文件路径。")
- return None
- except PermissionError:
- print("没有权限读取配置文件。")
- return None
- except json.JSONDecodeError:
- print("配置文件格式错误,请检查文件内容是否为有效的 JSON。")
- return None
- @socketio.on('begin_auto')
- def handle_auto(data):
- write_cfg(data)
- config = read_cfg()
- print("config", config)
- auto_task(config)
- def auto_task(data):
- if data == None:
- isMaxCollect = '4,3,2,1'
- isSimple = False
- isJina = 'jina'
- isAddStrengh = False
- activity = 'none'
- participateJijie = False
- auto_daily = False
- train_type = 'none'
- always = False
- cureNumber = 500
- lineCheck = False
- switch = False
- GlobalState.g_isRestart = True
- else:
- isMaxCollect = data['maxCollect']
- isSimple = data['simple']
- isJina = data['jina']
- isAddStrengh = data['add_strength']
- activity = data['activity']
- participateJijie = data['participate_jijie']
- auto_daily = False
- train_type = data['train']
- always = data['always']
- cureNumber = int(data['cureNumber'])
- lineCheck = data['lineCheck']
- switch = data['switch']
- GlobalState.g_isRestart = data['is_restart']
- GlobalState.g_cureNum = cureNumber
- GlobalState.g_switch = switch
- set_lineCheck(lineCheck)
- send_status(f'开始自动模式')
- executor.submit(add_auto_task, isMaxCollect, isJina, isSimple, isAddStrengh, activity, participateJijie, auto_daily, train_type, always)
- @socketio.on('begin_auto_participate')
- def handle_auto_participate():
- send_status(f'开始自动集结模式')
- executor.submit(auto_participate)
- @socketio.on('begin_testNewFun')
- def handle_auto_testNewFun():
- send_status(f'开始自动测试新功能')
- task_testFun().run()
- @socketio.on('auto_palace')
- def handle_auto_palace():
- send_status(f'开始自动王城')
- executor.submit(auto_palace)
- def monitor_game_runtime():
- last_value = GlobalState.g_times
-
- while True:
- current_value = GlobalState.g_times
- if current_value != last_value:
- last_value = current_value
- GlobalState.last_change_time = time.time()
- print(f"g_times changed to {current_value}")
-
- # 检查是否超过60分钟没有变化
- if time.time() - GlobalState.last_change_time > 3600: # 3600秒=60分钟
- print("g_times hasn't changed for 60 minutes!")
- handle_restart_game()
-
- time.sleep(60)
- if __name__ == '__main__':
- init()
- if '--reset' in sys.argv:
- time.sleep(2)
- GlobalState.isReset = True
- print("需要重启游戏")
- runTask = threading.Thread(target=thread_runTask)#启动线程往里面添加任务
- runTask.daemon = True
- runTask.start()
- monitor_thread = threading.Thread(target=monitor_game_runtime, daemon=True)
- monitor_thread.start()
-
- socketio.run(app, host= '0.0.0.0', debug=True, use_reloader=False)#关闭自动重载
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