app_dongri.py 21 KB

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  1. # -*- coding: utf-8 -*-
  2. from flask import Flask, render_template,jsonify
  3. from flask_socketio import SocketIO, emit
  4. from scriptBase.comon import *
  5. import pyautogui
  6. import base64
  7. import threading
  8. from dongri_task import *
  9. from collections import deque
  10. import json
  11. from concurrent.futures import ThreadPoolExecutor
  12. from flask_caching import Cache
  13. # 全局线程池,限制最大线程数为1
  14. executor = ThreadPoolExecutor(max_workers=1)
  15. cache = Cache(config={'CACHE_TYPE': 'null'}) # 使用 null 缓存类型
  16. app = Flask(__name__)
  17. cache.init_app(app)
  18. app.config['TEMPLATES_AUTO_RELOAD'] = True
  19. socketio = SocketIO(app, cors_allowed_origins="*", max_http_buffer_size=1e8)
  20. event = threading.Event()
  21. g_status_list = []
  22. last_time = 0.0
  23. task_queue = deque()
  24. last_process = ''
  25. isGameBegin = True
  26. autoTask = None
  27. isReset = False
  28. g_times = 0
  29. g_cureNum = 500
  30. g_switch = False
  31. g_isRestart = True
  32. last_change_time = time.time()
  33. @app.after_request
  34. def add_no_cache_header(response):
  35. # 添加禁用缓存的响应头
  36. response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
  37. response.headers["Pragma"] = "no-cache"
  38. response.headers["Expires"] = "0"
  39. return response
  40. def thread_runTask():
  41. global last_process
  42. global task_queue,isReset
  43. while True:
  44. if event.is_set():
  45. task_queue.clear()
  46. if len(task_queue) != 0:
  47. # 初始时间
  48. current_time = time.time()
  49. task = task_queue[-1]
  50. task_queue.pop()
  51. last_process = task.name
  52. task.run()
  53. cost_time = int(time.time() - current_time)
  54. send_status(f"{task.name} 执行完成,耗时{cost_time}秒")
  55. myTimeSleep_small()
  56. else:
  57. myTimeSleep_big()
  58. if isReset:
  59. isReset = False
  60. cfg = read_cfg()
  61. if cfg['switch']:
  62. type = update_rungame_type()
  63. print(f'启动游戏{type}')
  64. restart_game(type)
  65. else:
  66. restart_game(0)
  67. @app.route('/')
  68. def index():
  69. return render_template('index_dongri.html')
  70. @socketio.on('connect')
  71. def handle_connect():
  72. print('Client connected')
  73. @socketio.on('disconnect')
  74. def handle_disconnect():
  75. print('Client disconnected')
  76. def send_hint(msg):#数组信息
  77. emit('processing_hint', msg)
  78. def send_todo():
  79. emit('processing_todo', get_todo_msgList())
  80. def send_status(msg):#软件执行状态
  81. global g_status_list, g_times
  82. try:
  83. if not msg == "":
  84. # 添加新的状态消息和时间到列表
  85. timestamp = datetime.now().strftime('%H:%M:%S') # 获取当前时间
  86. status_entry = {'msg': msg, 'time': timestamp} # 存储消息和时间
  87. g_status_list.append(status_entry)
  88. # 如果列表超过 5 条,移除最早的一条
  89. if len(g_status_list) > 5:
  90. g_status_list.pop(0)
  91. else:
  92. sendStr = ''
  93. for item in g_status_list:
  94. sendStr = f"{g_times}次-{item['time']}-{item['msg']}<br>" + sendStr
  95. emit('processing_status', sendStr)
  96. # 如果消息是 "结束",发送所有状态并清空列表
  97. if msg == "结束":
  98. g_status_list = [] # 清空列表
  99. event.clear()
  100. except Exception as e:
  101. print(f"Error in send_status: {e}")
  102. return
  103. @socketio.on('monitor_begin')
  104. def monitor_begin():
  105. global last_time, last_process
  106. current_time = time.time()
  107. elapsed_time = current_time - last_time
  108. if elapsed_time < 0.5:
  109. return
  110. last_time = current_time
  111. regionRet, regionPos = game_region()
  112. screenshot = pyautogui.screenshot(region=regionPos)
  113. #binary_img = binarize_image(screenshot)
  114. compressed_data = compress_image(screenshot)
  115. image_data_base64 = base64.b64encode(compressed_data).decode('utf-8')
  116. socketio.emit('image_data', image_data_base64)
  117. task_arr = []
  118. if not event.is_set():
  119. task_arr.append(last_process)
  120. for item in reversed(task_queue):
  121. task_arr.append(item.name)
  122. send_hint(json.dumps(task_arr, ensure_ascii=False))
  123. send_todo()
  124. send_status('')
  125. #print("send img")
  126. @socketio.on('end_script')
  127. def handle_end_script():
  128. event.set()
  129. @socketio.on('end_game')
  130. def handle_end_game():
  131. event.set()
  132. task_close_game()
  133. send_status("结束2")
  134. event.clear()
  135. @socketio.on('get_title')
  136. def handle_get_title():
  137. str = task_getComputerName()
  138. dst = str + ' machine'
  139. emit('processing_title', dst)
  140. @socketio.on('reset_script')
  141. def handle_reset_script():
  142. python = sys.executable
  143. while '--reset' in sys.argv:
  144. # 从 sys.argv 列表中删除 --reset 参数
  145. sys.argv.remove('--reset')
  146. os.execl(python, python, *sys.argv)
  147. @socketio.on('restart_game')
  148. def handle_restart_game():
  149. python = sys.executable
  150. while '--reset' in sys.argv:
  151. # 从 sys.argv 列表中删除 --reset 参数
  152. sys.argv.remove('--reset')
  153. print("当前参数:", sys.argv)
  154. subprocess.Popen([python, *sys.argv, '--reset'])
  155. os._exit(0)
  156. @app.route('/restart_game', methods=['POST'])
  157. def http_restart_game():
  158. print("HTTP 触发 restart_game")
  159. socketio.start_background_task(handle_restart_game)
  160. return jsonify({"status": "success", "message": "已重启"})
  161. @socketio.on('close_game')
  162. def handle_close_game():
  163. task_close_game()
  164. send_status("结束2")
  165. event.clear()
  166. @app.route('/close_game', methods=['POST'])
  167. def http_close_game():
  168. print("HTTP 触发 close_game")
  169. handle_close_game()
  170. socketio.start_background_task(handle_end_script)
  171. return jsonify({"status": "success", "message": "已关闭"})
  172. @socketio.on('read_cfg')
  173. def handle_read_cfg():
  174. cfg = read_cfg()
  175. emit('processing_cfg', cfg)
  176. def restart_game(type=0):
  177. global isGameBegin
  178. isGameBegin = False
  179. while True:
  180. task_close_game()
  181. if True == task_start_game(type):
  182. break
  183. else:
  184. send_status("启动失败")
  185. isGameBegin = True
  186. send_status("结束")
  187. config = read_cfg()
  188. print("config", config)
  189. auto_task(config)
  190. def auto_participate():
  191. task_queue.appendleft(task_returnAllLine())
  192. timeout = 40 * 60
  193. start_time = time.time() # 记录开始时间
  194. while not event.is_set():
  195. if len(task_queue) < 4:
  196. task_queue.appendleft(task_paticipateInTeam())
  197. task_queue.appendleft(task_paticipateInTeam())
  198. task_queue.appendleft(task_paticipateInTeam())
  199. myTimeSleep_big()
  200. # 每次循环检查已用时间
  201. current_time = time.time()
  202. elapsed_time = current_time - start_time
  203. if elapsed_time >= timeout:
  204. handle_restart_game()
  205. break
  206. def auto_ranshuang():
  207. timeout = 40 * 60
  208. start_time = time.time() # 记录开始时间
  209. while not event.is_set():
  210. if len(task_queue) < 4:
  211. task_queue.appendleft(task_fight_ranshuang())
  212. myTimeSleep_big()
  213. current_time = time.time()
  214. elapsed_time = current_time - start_time
  215. if elapsed_time >= timeout:
  216. handle_restart_game()
  217. break
  218. def auto_palace():
  219. global g_times, g_cureNum
  220. timeout = 180 * 60
  221. start_time = time.time() # 记录开始时间
  222. read_cfg()
  223. while not event.is_set():
  224. g_times += 1
  225. if len(task_queue) < 4:
  226. task_queue.appendleft(task_cure(True, g_cureNum))
  227. task_queue.appendleft(task_cure(True, g_cureNum))
  228. task_queue.appendleft(task_fight_enemy())
  229. myTimeSleep_big()
  230. current_time = time.time()
  231. elapsed_time = current_time - start_time
  232. if elapsed_time >= timeout:
  233. handle_restart_game()
  234. def add_auto_task(isMaxCollect, isJina, isSimple = False, isAddStrengh = False, activity = 'None', isAutoParticipate = True, isDailyConfig = False, train_type = 'None', always = False):
  235. global g_times, g_cureNum, g_switch, g_isRestart
  236. collectArr = [int(x) for x in isMaxCollect.split(",")]
  237. print("collectArr", collectArr)
  238. while not event.is_set():
  239. config = read_Dailycfg()
  240. print("config, check daily", config)
  241. if isSimple == False and is_within_n_minutes(get_todo_time("巨熊行动"), 20, 30):
  242. print("in fight bear")
  243. if len(task_queue) < 5:
  244. start_recording()
  245. task_queue.appendleft(task_returnAllLine())
  246. task_queue.appendleft(task_useAnnimalSkill(True))
  247. task_queue.appendleft(task_paticipateInTeam())
  248. task_queue.appendleft(task_paticipateInTeam())
  249. task_queue.appendleft(task_paticipateInTeam())
  250. task_queue.appendleft(task_paticipateInTeam())
  251. task_queue.appendleft(task_paticipateInTeam())
  252. task_queue.appendleft(task_paticipateInTeam())
  253. task_queue.appendleft(task_paticipateInTeam())
  254. task_queue.appendleft(task_paticipateInTeam())
  255. task_queue.appendleft(task_paticipateInTeam())
  256. myTimeSleep_big()
  257. send_status(f'巨熊行动中')
  258. continue
  259. elif isSimple == False and is_within_n_minutes(get_todo_time("巨熊行动"), 60, 0):
  260. # 设置无尽运行和启动的游戏为0
  261. always = True
  262. update_rungame_type(0)
  263. send_status(f'巨熊行动:在60min内,切换到无尽模式')
  264. stop_recording()
  265. print("add special activity")
  266. # special activity
  267. if activity == 'lianmeng':
  268. task_queue.appendleft(task_activity_lianmeng())
  269. elif activity == 'cure':
  270. task_queue.appendleft(task_cure(True, g_cureNum))
  271. elif activity == 'only_cure':
  272. task_queue.appendleft(task_cure(True, g_cureNum))
  273. task_queue.appendleft(task_cure(True, g_cureNum))
  274. task_queue.appendleft(task_cure(True, g_cureNum))
  275. return
  276. print("add normal activity")
  277. task_queue.appendleft(task_checkActivities())
  278. if g_switch == True:
  279. task_queue.appendleft(task_checkBenifitStatus())
  280. # first run
  281. #if g_times % 3 == 1:
  282. # task_queue.appendleft(check_safe_collect())
  283. if isSimple == False:
  284. task_queue.appendleft(task_information())
  285. task_queue.appendleft(task_check_Research())
  286. task_queue.appendleft(task_checkStoreRoom())
  287. if not isSimple:
  288. if isJina == 'jina':
  289. task_queue.appendleft(task_fight_jina(isAddStrengh))
  290. elif isJina == 'yongbing':
  291. task_queue.appendleft(task_fight_yongbing(isAddStrengh))
  292. elif isJina == 'monster':
  293. task_queue.appendleft(task_fightMonster(isAddStrengh, False, isSimple))
  294. elif isJina == 'big_monster' or isJina == 'bigMonster_max':
  295. task_queue.appendleft(task_fightMonster(isAddStrengh, True, isSimple))
  296. elif isJina == 'jina_call':
  297. ### 全部聊天记录都是新吉娜
  298. task_queue.appendleft(task_call_jina())
  299. task_queue.appendleft(task_call_jina())
  300. task_queue.appendleft(task_call_jina())
  301. task_queue.appendleft(task_call_jina())
  302. elif isJina == 'jina_onlyFight':
  303. task_queue.appendleft(task_fight_jina_only())
  304. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  305. task_queue.appendleft(task_train(train_type))
  306. if isSimple == False:
  307. if not isAddStrengh: # 如果不是添加体力,则添加一次采集
  308. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  309. if isJina == 'monster' and isAddStrengh:
  310. task_queue.appendleft(task_fightMonster(isAddStrengh, False, isSimple))
  311. else:
  312. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  313. else:
  314. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  315. print("add rare activity")
  316. if g_times % 5 == 1:
  317. if get_rungame_type() == 0:
  318. task_queue.appendleft(check_buildOrResearch())
  319. task_queue.appendleft(task_cure(True, g_cureNum))
  320. task_queue.appendleft(task_information())
  321. task_queue.appendleft(task_checkDonata())
  322. task_queue.appendleft(task_checkMaster())
  323. task_queue.appendleft(task_checkAdventure())
  324. task_queue.appendleft(task_train(train_type))
  325. task_queue.appendleft(task_useAnnimalSkill())
  326. task_queue.appendleft(task_read_mails())
  327. task_queue.appendleft(task_getStrength())
  328. if auto_participate:
  329. task_queue.appendleft(task_checkConfilits())
  330. task_queue.appendleft(task_checkDiamond())
  331. task_queue.appendleft(task_fight_campion())
  332. task_queue.appendleft(task_get_fire_crystal())
  333. task_queue.appendleft(task_checkUnionTreasure())
  334. #task_queue.appendleft(task_checkBenifitStatus())
  335. task_queue.appendleft(task_gotoTree())
  336. task_queue.appendleft(task_checkHelp())
  337. #task_queue.appendleft(task_get_redPackage())
  338. if isJina == 'bigMonster_max':
  339. task_queue.appendleft(task_fightMonster(isAddStrengh, True, isSimple))
  340. print("check restart")
  341. g_times += 1
  342. restart_times = 7
  343. if g_switch:
  344. restart_times = 4
  345. if g_times % restart_times == 0 and g_times != 0:
  346. if g_isRestart:
  347. handle_end_game()
  348. if g_switch == False:
  349. if always:
  350. myTimeSleep(random.randint(400, 450), send_status)
  351. else:
  352. myTimeSleep(random.randint(1000, 2000), send_status)
  353. else:
  354. myTimeSleep(random.randint(20, 50), send_status)
  355. if g_isRestart:
  356. handle_restart_game()
  357. else:
  358. myTimeSleep(random.randint(400, 450), send_status)
  359. task_queue.clear()
  360. send_status(f'自动模式结束')
  361. event.clear()
  362. daily_config = {
  363. "login_task": False,
  364. "fight_bigMonster_times": 0
  365. }
  366. def check_daily_config(config):
  367. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  368. print(f"Today: {today}") # 打印当前日期
  369. print(f"Config: {config}") # 打印传入的配置
  370. if "daily" not in config:
  371. print("Daily key not found, creating it.") # 调试信息
  372. config["daily"] = {}
  373. return False
  374. if today not in config["daily"]:
  375. print(f"Today's config not found: {today}") # 调试信息
  376. return False
  377. else:
  378. print(f"Today's config found: {today}") # 调试信息
  379. return True
  380. def update_rungame_type(dstType=None):
  381. config = read_Dailycfg()
  382. runTypeStr = 'runType'
  383. if runTypeStr not in config:
  384. if dstType is not None:
  385. config[runTypeStr] = dstType
  386. else:
  387. config[runTypeStr] = 1
  388. write_Dailycfg(config)
  389. print(f"更新下次启动{config[runTypeStr]}")
  390. return 0
  391. else:
  392. value = config[runTypeStr]
  393. if dstType is not None:
  394. config[runTypeStr] = dstType
  395. else:
  396. config[runTypeStr] = (value + 1) % 2
  397. write_Dailycfg(config)
  398. print(f"更新下次启动{config[runTypeStr]}")
  399. return value
  400. def get_rungame_type():
  401. config = read_Dailycfg()
  402. runTypeStr = 'runType'
  403. if runTypeStr not in config:
  404. return 0
  405. else:
  406. if config[runTypeStr] == 0:
  407. return 1
  408. else:
  409. return 0
  410. # 修改或添加 "login_task" 的值
  411. def set_login_task(config, value):
  412. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  413. if today not in config["daily"]: # 如果当天的配置不存在
  414. config["daily"][today] = {} # 创建当天的配置
  415. config["daily"][today]["login_task"] = value # 设置或更新 "login_task"
  416. return config
  417. # 修改或添加 "fight_bigMonster_times" 的值
  418. def set_fight_big_monster_times(config, value):
  419. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  420. if today not in config["daily"]: # 如果当天的配置不存在
  421. config["daily"][today] = {} # 创建当天的配置
  422. config["daily"][today]["fight_bigMonster_times"] = value # 设置或更新 "fight_bigMonster_times"
  423. return config
  424. def add_today_daily_config(config, daily_config, overwrite=False):
  425. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  426. if today not in config["daily"] or overwrite: # 如果不存在或允许覆盖
  427. config["daily"][today] = daily_config # 添加或更新
  428. return config
  429. # 清理非当天的每日配置
  430. def clean_old_daily_configs(config):
  431. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  432. keys_to_remove = [key for key in config["daily"] if key != today] # 找到非当天的每日配置
  433. for key in keys_to_remove:
  434. del config["daily"][key] # 删除非当天的每日配置
  435. return config
  436. def write_cfg(config):
  437. with open('config.json', 'w') as config_file:
  438. json.dump(config, config_file, indent=4)
  439. def read_cfg():
  440. global g_cureNum
  441. try:
  442. with open('config.json', 'r') as config_file:
  443. config = json.load(config_file)
  444. g_cureNum = config['cureNumber']
  445. return config
  446. except FileNotFoundError:
  447. print("配置文件不存在,请检查文件路径。")
  448. return None
  449. except PermissionError:
  450. print("没有权限读取配置文件。")
  451. return None
  452. except json.JSONDecodeError:
  453. print("配置文件格式错误,请检查文件内容是否为有效的 JSON。")
  454. return None
  455. def write_Dailycfg(config):
  456. with open('daily.json', 'w') as config_file:
  457. json.dump(config, config_file, indent=4)
  458. def read_Dailycfg():
  459. try:
  460. with open('daily.json', 'r') as config_file:
  461. config = json.load(config_file)
  462. return config
  463. except FileNotFoundError:
  464. print("配置文件不存在,请检查文件路径。")
  465. return None
  466. except PermissionError:
  467. print("没有权限读取配置文件。")
  468. return None
  469. except json.JSONDecodeError:
  470. print("配置文件格式错误,请检查文件内容是否为有效的 JSON。")
  471. return None
  472. @socketio.on('begin_auto')
  473. def handle_auto(data):
  474. write_cfg(data)
  475. config = read_cfg()
  476. print("config", config)
  477. auto_task(config)
  478. def auto_task(data):
  479. global autoTask, g_cureNum,g_isRestart,g_switch
  480. if data == None:
  481. isMaxCollect = '4,3,2,1'
  482. isSimple = False
  483. isJina = 'jina'
  484. isAddStrengh = False
  485. activity = 'none'
  486. participateJijie = False
  487. auto_daily = False
  488. train_type = 'none'
  489. always = False
  490. cureNumber = 500
  491. lineCheck = False
  492. switch = False
  493. g_isRestart = True
  494. else:
  495. isMaxCollect = data['maxCollect']
  496. isSimple = data['simple']
  497. isJina = data['jina']
  498. isAddStrengh = data['add_strength']
  499. activity = data['activity']
  500. participateJijie = data['participate_jijie']
  501. auto_daily = data['auto_daily']
  502. train_type = data['train']
  503. always = data['always']
  504. cureNumber = data['cureNumber']
  505. lineCheck = data['lineCheck']
  506. switch = data['switch']
  507. g_isRestart = data['is_restart']
  508. g_cureNum = cureNumber
  509. g_switch = switch
  510. set_lineCheck(lineCheck)
  511. send_status(f'开始自动模式')
  512. executor.submit(add_auto_task, isMaxCollect, isJina, isSimple, isAddStrengh, activity, participateJijie, auto_daily, train_type, always)
  513. @socketio.on('begin_auto_participate')
  514. def handle_auto_participate():
  515. global autoTask
  516. send_status(f'开始自动集结模式')
  517. executor.submit(auto_participate)
  518. @socketio.on('begin_testNewFun')
  519. def handle_auto_testNewFun():
  520. global autoTask
  521. send_status(f'开始自动测试新功能')
  522. task_testFun().run()
  523. @socketio.on('begin_auto_ranshuang')
  524. def handle_auto_ranshuang():
  525. global autoTask
  526. send_status(f'开始自动燃霜')
  527. executor.submit(auto_ranshuang)
  528. @socketio.on('auto_palace')
  529. def handle_auto_palace():
  530. global autoTask
  531. send_status(f'开始自动王城')
  532. executor.submit(auto_palace)
  533. def monitor_game_runtime():
  534. global g_times, last_change_time
  535. last_value = g_times
  536. while True:
  537. current_value = g_times
  538. if current_value != last_value:
  539. last_value = current_value
  540. last_change_time = time.time()
  541. print(f"g_times changed to {current_value}")
  542. # 检查是否超过60分钟没有变化
  543. if time.time() - last_change_time > 3600: # 3600秒=60分钟
  544. print("g_times hasn't changed for 60 minutes!")
  545. handle_restart_game()
  546. time.sleep(10)
  547. if __name__ == '__main__':
  548. init()
  549. if '--reset' in sys.argv:
  550. time.sleep(2)
  551. isReset = True
  552. print("需要重启游戏")
  553. runTask = threading.Thread(target=thread_runTask)#启动线程往里面添加任务
  554. runTask.daemon = True
  555. runTask.start()
  556. monitor_thread = threading.Thread(target=monitor_game_runtime, daemon=True)
  557. monitor_thread.start()
  558. socketio.run(app, host= '0.0.0.0', debug=True)