app_dongri.py 22 KB

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  1. # -*- coding: utf-8 -*-
  2. from flask import Flask, render_template,jsonify
  3. from flask_socketio import SocketIO, emit
  4. from scriptBase.comon import *
  5. import pyautogui
  6. import base64
  7. import threading
  8. from dongri_task import *
  9. from collections import deque
  10. import json
  11. from concurrent.futures import ThreadPoolExecutor
  12. from flask_caching import Cache
  13. # 全局线程池,限制最大线程数为1
  14. executor = ThreadPoolExecutor(max_workers=1)
  15. cache = Cache(config={'CACHE_TYPE': 'null'}) # 使用 null 缓存类型
  16. app = Flask(__name__)
  17. cache.init_app(app)
  18. app.config['TEMPLATES_AUTO_RELOAD'] = True
  19. socketio = SocketIO(app, cors_allowed_origins="*", max_http_buffer_size=1e8)
  20. event = threading.Event()
  21. g_status_list = []
  22. last_time = 0.0
  23. task_queue = deque()
  24. last_process = ''
  25. isGameBegin = True
  26. autoTask = None
  27. isReset = False
  28. g_times = 0
  29. g_cureNum = 500
  30. g_switch = False
  31. g_isRestart = True
  32. last_change_time = time.time()
  33. @app.after_request
  34. def add_no_cache_header(response):
  35. # 添加禁用缓存的响应头
  36. response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
  37. response.headers["Pragma"] = "no-cache"
  38. response.headers["Expires"] = "0"
  39. return response
  40. def thread_runTask():
  41. global last_process
  42. global task_queue,isReset
  43. while True:
  44. if event.is_set():
  45. task_queue.clear()
  46. if len(task_queue) != 0:
  47. # 初始时间
  48. current_time = time.time()
  49. task = task_queue[-1]
  50. task_queue.pop()
  51. last_process = task.name
  52. task.run()
  53. cost_time = int(time.time() - current_time)
  54. send_status(f"{task.name} 执行完成,耗时{cost_time}秒")
  55. myTimeSleep_small()
  56. else:
  57. myTimeSleep_big()
  58. if isReset:
  59. isReset = False
  60. cfg = read_cfg()
  61. if cfg['switch']:
  62. type = update_rungame_type()
  63. print(f'启动游戏{type}')
  64. restart_game(type)
  65. else:
  66. restart_game(0)
  67. @app.route('/')
  68. def index():
  69. return render_template('index_dongri.html')
  70. @socketio.on('connect')
  71. def handle_connect():
  72. print('Client connected')
  73. @socketio.on('disconnect')
  74. def handle_disconnect():
  75. print('Client disconnected')
  76. def send_hint(msg):#数组信息
  77. emit('processing_hint', msg)
  78. def send_todo():
  79. emit('processing_todo', get_todo_msgList())
  80. def send_status(msg):#软件执行状态
  81. global g_status_list, g_times
  82. try:
  83. if not msg == "":
  84. # 添加新的状态消息和时间到列表
  85. timestamp = datetime.now().strftime('%H:%M:%S') # 获取当前时间
  86. status_entry = {'msg': msg, 'time': timestamp} # 存储消息和时间
  87. g_status_list.append(status_entry)
  88. # 如果列表超过 5 条,移除最早的一条
  89. if len(g_status_list) > 5:
  90. g_status_list.pop(0)
  91. else:
  92. sendStr = ''
  93. for item in g_status_list:
  94. sendStr = f"{g_times}次-{item['time']}-{item['msg']}<br>" + sendStr
  95. emit('processing_status', sendStr)
  96. # 如果消息是 "结束",发送所有状态并清空列表
  97. if msg == "结束":
  98. g_status_list = [] # 清空列表
  99. event.clear()
  100. except Exception as e:
  101. print(f"Error in send_status: {e}")
  102. return
  103. @socketio.on('monitor_begin')
  104. def monitor_begin():
  105. global last_time, last_process
  106. current_time = time.time()
  107. elapsed_time = current_time - last_time
  108. if elapsed_time < 0.5:
  109. return
  110. last_time = current_time
  111. regionRet, regionPos = game_region()
  112. screenshot = pyautogui.screenshot(region=regionPos)
  113. #binary_img = binarize_image(screenshot)
  114. compressed_data = compress_image(screenshot)
  115. image_data_base64 = base64.b64encode(compressed_data).decode('utf-8')
  116. socketio.emit('image_data', image_data_base64)
  117. task_arr = []
  118. if not event.is_set():
  119. task_arr.append(last_process)
  120. for item in reversed(task_queue):
  121. task_arr.append(item.name)
  122. send_hint(json.dumps(task_arr, ensure_ascii=False))
  123. send_todo()
  124. send_status('')
  125. #print("send img")
  126. @socketio.on('end_script')
  127. def handle_end_script():
  128. event.set()
  129. @socketio.on('end_game')
  130. def handle_end_game():
  131. event.set()
  132. task_close_game()
  133. send_status("结束2")
  134. event.clear()
  135. @socketio.on('get_title')
  136. def handle_get_title():
  137. str = task_getComputerName()
  138. dst = str + ' machine'
  139. emit('processing_title', dst)
  140. @socketio.on('reset_script')
  141. def handle_reset_script():
  142. python = sys.executable
  143. while '--reset' in sys.argv:
  144. # 从 sys.argv 列表中删除 --reset 参数
  145. sys.argv.remove('--reset')
  146. os.execl(python, python, *sys.argv)
  147. @socketio.on('restart_game')
  148. def handle_restart_game():
  149. python = sys.executable
  150. script = os.path.abspath(sys.argv[0]) # 获取当前脚本的绝对路径
  151. # 构建新的参数列表,移除旧的 --reset 并添加新的
  152. new_args = [arg for arg in sys.argv[1:] if arg != '--reset'] # 排除脚本名和旧的 --reset
  153. print(f"当前 Python 解释器: {python}")
  154. print(f"当前脚本路径: {script}")
  155. print(f"重启参数: {[python, script, *new_args, '--reset']}")
  156. try:
  157. # 使用 os.execv 是一种更“彻底”的重启方式,它会替换当前进程
  158. # 但 subprocess.Popen 也可以,前提是旧进程退出
  159. # subprocess.Popen([python, script, *new_args, '--reset'])
  160. os.execv(python, [python, script, *new_args, '--reset'])
  161. except Exception as e:
  162. print(f"重启失败: {e}")
  163. # 如果 os.execv 失败,可以尝试 subprocess.Popen 作为备用
  164. subprocess.Popen([python, script, *new_args, '--reset'])
  165. sys.exit(0) # 终止当前进程
  166. @app.route('/restart_game', methods=['POST'])
  167. def http_restart_game():
  168. print("HTTP 触发 restart_game")
  169. socketio.start_background_task(handle_restart_game)
  170. return jsonify({"status": "success", "message": "已重启"})
  171. @socketio.on('close_game')
  172. def handle_close_game():
  173. task_close_game()
  174. send_status("结束2")
  175. event.clear()
  176. @app.route('/close_game', methods=['POST'])
  177. def http_close_game():
  178. print("HTTP 触发 close_game")
  179. handle_close_game()
  180. socketio.start_background_task(handle_end_script)
  181. return jsonify({"status": "success", "message": "已关闭"})
  182. @socketio.on('read_cfg')
  183. def handle_read_cfg():
  184. cfg = read_cfg()
  185. emit('processing_cfg', cfg)
  186. def restart_game(type=0):
  187. global isGameBegin
  188. isGameBegin = False
  189. while True:
  190. task_close_game()
  191. if True == task_start_game(type):
  192. break
  193. else:
  194. send_status("启动失败")
  195. isGameBegin = True
  196. send_status("结束")
  197. config = read_cfg()
  198. print("config", config)
  199. auto_task(config)
  200. def auto_participate():
  201. task_queue.appendleft(task_returnAllLine())
  202. timeout = 40 * 60
  203. start_time = time.time() # 记录开始时间
  204. while not event.is_set():
  205. if len(task_queue) < 4:
  206. task_queue.appendleft(task_useAnnimalSkill(True))
  207. task_queue.appendleft(task_paticipateInTeam(False))
  208. task_queue.appendleft(task_paticipateInTeam())
  209. task_queue.appendleft(task_paticipateInTeam(False))
  210. task_queue.appendleft(task_paticipateInTeam())
  211. myTimeSleep_big()
  212. # 每次循环检查已用时间
  213. current_time = time.time()
  214. elapsed_time = current_time - start_time
  215. if elapsed_time >= timeout:
  216. handle_restart_game()
  217. break
  218. def auto_palace():
  219. global g_times, g_cureNum
  220. timeout = 180 * 60
  221. start_time = time.time() # 记录开始时间
  222. read_cfg()
  223. while not event.is_set():
  224. g_times += 1
  225. if len(task_queue) < 4:
  226. task_queue.appendleft(task_cure(True, g_cureNum * 5))
  227. task_queue.appendleft(task_cure(True, g_cureNum * 3))
  228. task_queue.appendleft(task_fight_enemy())
  229. myTimeSleep_big()
  230. current_time = time.time()
  231. elapsed_time = current_time - start_time
  232. if elapsed_time >= timeout:
  233. handle_restart_game()
  234. def add_auto_task(isMaxCollect, isJina, isSimple = False, isAddStrengh = False, activity = 'None', isAutoParticipate = True, isDailyConfig = False, train_type = 'None', always = False):
  235. global g_times, g_cureNum, g_switch, g_isRestart
  236. collectArr = [int(x) for x in isMaxCollect.split(",")]
  237. print("collectArr", collectArr)
  238. if len(collectArr) == 1:
  239. collectArr = collectArr[0]
  240. while not event.is_set():
  241. config = read_Dailycfg()
  242. print("config, check daily", config)
  243. if isSimple == False and is_within_n_minutes(get_todo_time("巨熊行动"), 20, 30):
  244. print("in fight bear")
  245. if len(task_queue) < 5:
  246. start_recording()
  247. task_queue.appendleft(task_returnAllLine())
  248. task_queue.appendleft(task_useAnnimalSkill(True))
  249. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  250. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  251. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  252. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  253. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  254. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  255. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  256. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  257. task_queue.appendleft(task_paticipateInTeam(not g_switch))
  258. myTimeSleep_big()
  259. send_status(f'巨熊行动中')
  260. continue
  261. elif isSimple == False and is_within_n_minutes(get_todo_time("巨熊行动"), 60, 0):
  262. # 设置无尽运行和启动的游戏为0
  263. always = True
  264. update_rungame_type(0)
  265. send_status(f'巨熊行动:在60min内,切换到无尽模式')
  266. stop_recording()
  267. print("add special activity")
  268. # special activity
  269. if activity == 'lianmeng':
  270. task_queue.appendleft(task_activity_lianmeng())
  271. elif activity == 'cure':
  272. task_queue.appendleft(task_cure(True, g_cureNum))
  273. elif activity == 'only_cure':
  274. task_queue.appendleft(task_cure(True, g_cureNum))
  275. task_queue.appendleft(task_cure(True, g_cureNum))
  276. task_queue.appendleft(task_cure(True, g_cureNum))
  277. return
  278. print("add normal activity")
  279. task_queue.appendleft(task_checkActivities())
  280. if g_switch == True:
  281. task_queue.appendleft(task_checkBenifitStatus())
  282. # first run
  283. #if g_times % 3 == 1:
  284. # task_queue.appendleft(check_safe_collect())
  285. if isSimple == False:
  286. task_queue.appendleft(task_information())
  287. task_queue.appendleft(task_check_Research())
  288. task_queue.appendleft(task_checkStoreRoom())
  289. if not isSimple:
  290. if isJina == 'jina':
  291. task_queue.appendleft(task_fight_jina(isAddStrengh))
  292. elif isJina == 'yongbing':
  293. task_queue.appendleft(task_fight_yongbing(isAddStrengh))
  294. elif isJina == 'monster':
  295. task_queue.appendleft(task_fightMonster(isAddStrengh, False, isSimple))
  296. elif isJina == 'big_monster' or isJina == 'bigMonster_max':
  297. task_queue.appendleft(task_fightMonster(isAddStrengh, True, isSimple))
  298. elif isJina == 'jina_call':
  299. ### 全部聊天记录都是新吉娜
  300. task_queue.appendleft(task_call_jina())
  301. task_queue.appendleft(task_call_jina())
  302. task_queue.appendleft(task_call_jina())
  303. task_queue.appendleft(task_call_jina())
  304. elif isJina == 'jina_onlyFight':
  305. task_queue.appendleft(task_fight_jina_only())
  306. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  307. task_queue.appendleft(task_train(train_type))
  308. if isSimple == False:
  309. if not isAddStrengh: # 如果不是添加体力,则添加一次采集
  310. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  311. if isJina == 'monster' and isAddStrengh:
  312. task_queue.appendleft(task_fightMonster(isAddStrengh, False, isSimple))
  313. else:
  314. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  315. else:
  316. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  317. print("add rare activity")
  318. if g_times % 5 == 1:
  319. if get_rungame_type() == 0:
  320. task_queue.appendleft(check_buildOrResearch())
  321. task_queue.appendleft(task_cure(True, g_cureNum))
  322. task_queue.appendleft(task_information())
  323. task_queue.appendleft(task_checkDonata())
  324. task_queue.appendleft(task_checkMaster())
  325. task_queue.appendleft(task_checkAdventure())
  326. task_queue.appendleft(task_train(train_type))
  327. task_queue.appendleft(task_useAnnimalSkill())
  328. task_queue.appendleft(task_read_mails())
  329. task_queue.appendleft(task_getStrength())
  330. if auto_participate:
  331. task_queue.appendleft(task_checkConfilits())
  332. task_queue.appendleft(task_checkDiamond())
  333. task_queue.appendleft(task_fight_campion())
  334. task_queue.appendleft(task_get_fire_crystal())
  335. task_queue.appendleft(task_checkUnionTreasure())
  336. #task_queue.appendleft(task_checkBenifitStatus())
  337. task_queue.appendleft(task_gotoTree())
  338. task_queue.appendleft(task_checkHelp())
  339. if activity == 'redPackage':
  340. task_queue.appendleft(task_get_redPackage())
  341. if isJina == 'bigMonster_max':
  342. task_queue.appendleft(task_fightMonster(isAddStrengh, True, isSimple))
  343. print("check restart")
  344. g_times += 1
  345. restart_times = 7
  346. if g_switch:
  347. restart_times = 4
  348. if g_times % restart_times == 0 and g_times != 0:
  349. if g_isRestart:
  350. handle_end_game()
  351. if g_switch == False:
  352. if always:
  353. myTimeSleep(random.randint(400, 450), send_status)
  354. else:
  355. myTimeSleep(random.randint(1000, 2000), send_status)
  356. else:
  357. myTimeSleep(random.randint(20, 50), send_status)
  358. if g_isRestart:
  359. handle_restart_game()
  360. else:
  361. myTimeSleep(random.randint(400, 450), send_status)
  362. task_queue.clear()
  363. send_status(f'自动模式结束')
  364. event.clear()
  365. daily_config = {
  366. "login_task": False,
  367. "fight_bigMonster_times": 0
  368. }
  369. def check_daily_config(config):
  370. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  371. print(f"Today: {today}") # 打印当前日期
  372. print(f"Config: {config}") # 打印传入的配置
  373. if "daily" not in config:
  374. print("Daily key not found, creating it.") # 调试信息
  375. config["daily"] = {}
  376. return False
  377. if today not in config["daily"]:
  378. print(f"Today's config not found: {today}") # 调试信息
  379. return False
  380. else:
  381. print(f"Today's config found: {today}") # 调试信息
  382. return True
  383. def update_rungame_type(dstType=None):
  384. config = read_Dailycfg()
  385. runTypeStr = 'runType'
  386. if runTypeStr not in config:
  387. if dstType is not None:
  388. config[runTypeStr] = dstType
  389. else:
  390. config[runTypeStr] = 1
  391. write_Dailycfg(config)
  392. print(f"更新下次启动{config[runTypeStr]}")
  393. return 0
  394. else:
  395. value = config[runTypeStr]
  396. if dstType is not None:
  397. config[runTypeStr] = dstType
  398. else:
  399. config[runTypeStr] = (value + 1) % 2
  400. write_Dailycfg(config)
  401. print(f"更新下次启动{config[runTypeStr]}")
  402. return value
  403. def get_rungame_type():
  404. config = read_Dailycfg()
  405. runTypeStr = 'runType'
  406. if runTypeStr not in config:
  407. return 0
  408. else:
  409. if config[runTypeStr] == 0:
  410. return 1
  411. else:
  412. return 0
  413. # 修改或添加 "login_task" 的值
  414. def set_login_task(config, value):
  415. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  416. if today not in config["daily"]: # 如果当天的配置不存在
  417. config["daily"][today] = {} # 创建当天的配置
  418. config["daily"][today]["login_task"] = value # 设置或更新 "login_task"
  419. return config
  420. # 修改或添加 "fight_bigMonster_times" 的值
  421. def set_fight_big_monster_times(config, value):
  422. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  423. if today not in config["daily"]: # 如果当天的配置不存在
  424. config["daily"][today] = {} # 创建当天的配置
  425. config["daily"][today]["fight_bigMonster_times"] = value # 设置或更新 "fight_bigMonster_times"
  426. return config
  427. def add_today_daily_config(config, daily_config, overwrite=False):
  428. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  429. if today not in config["daily"] or overwrite: # 如果不存在或允许覆盖
  430. config["daily"][today] = daily_config # 添加或更新
  431. return config
  432. # 清理非当天的每日配置
  433. def clean_old_daily_configs(config):
  434. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  435. keys_to_remove = [key for key in config["daily"] if key != today] # 找到非当天的每日配置
  436. for key in keys_to_remove:
  437. del config["daily"][key] # 删除非当天的每日配置
  438. return config
  439. def write_cfg(config):
  440. with open('config.json', 'w') as config_file:
  441. json.dump(config, config_file, indent=4)
  442. def read_cfg():
  443. global g_cureNum
  444. try:
  445. with open('config.json', 'r') as config_file:
  446. config = json.load(config_file)
  447. g_cureNum = config['cureNumber']
  448. return config
  449. except FileNotFoundError:
  450. print("配置文件不存在,请检查文件路径。")
  451. return None
  452. except PermissionError:
  453. print("没有权限读取配置文件。")
  454. return None
  455. except json.JSONDecodeError:
  456. print("配置文件格式错误,请检查文件内容是否为有效的 JSON。")
  457. return None
  458. def write_Dailycfg(config):
  459. with open('daily.json', 'w') as config_file:
  460. json.dump(config, config_file, indent=4)
  461. def read_Dailycfg():
  462. try:
  463. with open('daily.json', 'r') as config_file:
  464. config = json.load(config_file)
  465. return config
  466. except FileNotFoundError:
  467. print("配置文件不存在,请检查文件路径。")
  468. return None
  469. except PermissionError:
  470. print("没有权限读取配置文件。")
  471. return None
  472. except json.JSONDecodeError:
  473. print("配置文件格式错误,请检查文件内容是否为有效的 JSON。")
  474. return None
  475. @socketio.on('begin_auto')
  476. def handle_auto(data):
  477. write_cfg(data)
  478. config = read_cfg()
  479. print("config", config)
  480. auto_task(config)
  481. def auto_task(data):
  482. global autoTask, g_cureNum,g_isRestart,g_switch
  483. if data == None:
  484. isMaxCollect = '4,3,2,1'
  485. isSimple = False
  486. isJina = 'jina'
  487. isAddStrengh = False
  488. activity = 'none'
  489. participateJijie = False
  490. auto_daily = False
  491. train_type = 'none'
  492. always = False
  493. cureNumber = 500
  494. lineCheck = False
  495. switch = False
  496. g_isRestart = True
  497. else:
  498. isMaxCollect = data['maxCollect']
  499. isSimple = data['simple']
  500. isJina = data['jina']
  501. isAddStrengh = data['add_strength']
  502. activity = data['activity']
  503. participateJijie = data['participate_jijie']
  504. auto_daily = data['auto_daily']
  505. train_type = data['train']
  506. always = data['always']
  507. cureNumber = data['cureNumber']
  508. lineCheck = data['lineCheck']
  509. switch = data['switch']
  510. g_isRestart = data['is_restart']
  511. g_cureNum = cureNumber
  512. g_switch = switch
  513. set_lineCheck(lineCheck)
  514. send_status(f'开始自动模式')
  515. executor.submit(add_auto_task, isMaxCollect, isJina, isSimple, isAddStrengh, activity, participateJijie, auto_daily, train_type, always)
  516. @socketio.on('begin_auto_participate')
  517. def handle_auto_participate():
  518. global autoTask
  519. send_status(f'开始自动集结模式')
  520. executor.submit(auto_participate)
  521. @socketio.on('begin_testNewFun')
  522. def handle_auto_testNewFun():
  523. global autoTask
  524. send_status(f'开始自动测试新功能')
  525. task_testFun().run()
  526. @socketio.on('auto_palace')
  527. def handle_auto_palace():
  528. global autoTask
  529. send_status(f'开始自动王城')
  530. executor.submit(auto_palace)
  531. def monitor_game_runtime():
  532. global g_times, last_change_time
  533. last_value = g_times
  534. while True:
  535. current_value = g_times
  536. if current_value != last_value:
  537. last_value = current_value
  538. last_change_time = time.time()
  539. print(f"g_times changed to {current_value}")
  540. # 检查是否超过60分钟没有变化
  541. if time.time() - last_change_time > 3600: # 3600秒=60分钟
  542. print("g_times hasn't changed for 60 minutes!")
  543. handle_restart_game()
  544. time.sleep(10)
  545. if __name__ == '__main__':
  546. init()
  547. if '--reset' in sys.argv:
  548. time.sleep(2)
  549. isReset = True
  550. print("需要重启游戏")
  551. runTask = threading.Thread(target=thread_runTask)#启动线程往里面添加任务
  552. runTask.daemon = True
  553. runTask.start()
  554. monitor_thread = threading.Thread(target=monitor_game_runtime, daemon=True)
  555. monitor_thread.start()
  556. socketio.run(app, host= '0.0.0.0', debug=True, use_reloader=False)#关闭自动重载