app_dongri.py 20 KB

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  1. # -*- coding: utf-8 -*-
  2. from flask import Flask, render_template,jsonify
  3. from flask_socketio import SocketIO, emit
  4. from scriptBase.comon import *
  5. import pyautogui
  6. import base64
  7. import threading
  8. from dongri_task import *
  9. from collections import deque
  10. import json
  11. from concurrent.futures import ThreadPoolExecutor
  12. from flask_caching import Cache
  13. # 全局线程池,限制最大线程数为1
  14. executor = ThreadPoolExecutor(max_workers=1)
  15. cache = Cache(config={'CACHE_TYPE': 'null'}) # 使用 null 缓存类型
  16. app = Flask(__name__)
  17. cache.init_app(app)
  18. app.config['TEMPLATES_AUTO_RELOAD'] = True
  19. socketio = SocketIO(app, cors_allowed_origins="*", max_http_buffer_size=1e8)
  20. event = threading.Event()
  21. g_status_list = []
  22. last_time = 0.0
  23. task_queue = deque()
  24. last_process = ''
  25. isGameBegin = True
  26. autoTask = None
  27. isReset = False
  28. g_times = 0
  29. g_cureNum = 500
  30. g_switch = False
  31. g_isRestart = True
  32. @app.after_request
  33. def add_no_cache_header(response):
  34. # 添加禁用缓存的响应头
  35. response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
  36. response.headers["Pragma"] = "no-cache"
  37. response.headers["Expires"] = "0"
  38. return response
  39. def thread_runTask():
  40. global last_process
  41. global task_queue,isReset
  42. while True:
  43. if event.is_set():
  44. task_queue.clear()
  45. if len(task_queue) != 0:
  46. # 初始时间
  47. current_time = time.time()
  48. task = task_queue[-1]
  49. task_queue.pop()
  50. last_process = task.name
  51. task.run()
  52. cost_time = int(time.time() - current_time)
  53. send_status(f"{task.name} 执行完成,耗时{cost_time}秒")
  54. myTimeSleep_small()
  55. else:
  56. myTimeSleep_big()
  57. if isReset:
  58. isReset = False
  59. cfg = read_cfg()
  60. if cfg['switch']:
  61. type = update_rungame_type()
  62. print(f'启动游戏{type}')
  63. restart_game(type)
  64. else:
  65. restart_game(0)
  66. @app.route('/')
  67. def index():
  68. return render_template('index_dongri.html')
  69. @socketio.on('connect')
  70. def handle_connect():
  71. print('Client connected')
  72. @socketio.on('disconnect')
  73. def handle_disconnect():
  74. print('Client disconnected')
  75. def send_hint(msg):#数组信息
  76. emit('processing_hint', msg)
  77. def send_todo():
  78. emit('processing_todo', get_todo_msgList())
  79. def send_status(msg):#软件执行状态
  80. global g_status_list, g_times
  81. try:
  82. if not msg == "":
  83. # 添加新的状态消息和时间到列表
  84. timestamp = datetime.now().strftime('%H:%M:%S') # 获取当前时间
  85. status_entry = {'msg': msg, 'time': timestamp} # 存储消息和时间
  86. g_status_list.append(status_entry)
  87. # 如果列表超过 5 条,移除最早的一条
  88. if len(g_status_list) > 5:
  89. g_status_list.pop(0)
  90. else:
  91. sendStr = ''
  92. for item in g_status_list:
  93. sendStr = f"{g_times}次-{item['time']}-{item['msg']}<br>" + sendStr
  94. #print(sendStr)
  95. emit('processing_status', sendStr)
  96. # 如果消息是 "结束",发送所有状态并清空列表
  97. if msg == "结束":
  98. g_status_list = [] # 清空列表
  99. event.clear()
  100. except Exception as e:
  101. print(f"Error in send_status: {e}")
  102. return
  103. @socketio.on('monitor_begin')
  104. def monitor_begin():
  105. global last_time, last_process
  106. current_time = time.time()
  107. elapsed_time = current_time - last_time
  108. if elapsed_time < 0.5:
  109. return
  110. last_time = current_time
  111. regionRet, regionPos = game_region()
  112. screenshot = pyautogui.screenshot(region=regionPos)
  113. #binary_img = binarize_image(screenshot)
  114. compressed_data = compress_image(screenshot)
  115. image_data_base64 = base64.b64encode(compressed_data).decode('utf-8')
  116. socketio.emit('image_data', image_data_base64)
  117. task_arr = []
  118. if not event.is_set():
  119. task_arr.append(last_process)
  120. for item in reversed(task_queue):
  121. task_arr.append(item.name)
  122. send_hint(json.dumps(task_arr, ensure_ascii=False))
  123. send_todo()
  124. send_status('')
  125. #print("send img")
  126. @socketio.on('end_script')
  127. def handle_end_script():
  128. event.set()
  129. @socketio.on('end_game')
  130. def handle_end_game():
  131. event.set()
  132. task_close_game()
  133. send_status("结束2")
  134. event.clear()
  135. @socketio.on('get_title')
  136. def handle_get_title():
  137. str = task_getComputerName()
  138. dst = str + ' machine'
  139. emit('processing_title', dst)
  140. @socketio.on('reset_script')
  141. def handle_reset_script():
  142. python = sys.executable
  143. while '--reset' in sys.argv:
  144. # 从 sys.argv 列表中删除 --reset 参数
  145. sys.argv.remove('--reset')
  146. os.execl(python, python, *sys.argv)
  147. @socketio.on('restart_game')
  148. def handle_restart_game():
  149. python = sys.executable
  150. os.execl(python, python, *sys.argv, '--reset')
  151. @app.route('/restart_game', methods=['POST'])
  152. def http_restart_game():
  153. print("HTTP 触发 restart_game")
  154. socketio.start_background_task(handle_restart_game)
  155. return jsonify({"status": "success", "message": "已重启"})
  156. @socketio.on('close_game')
  157. def handle_close_game():
  158. task_close_game()
  159. send_status("结束2")
  160. event.clear()
  161. @app.route('/close_game', methods=['POST'])
  162. def http_close_game():
  163. print("HTTP 触发 close_game")
  164. handle_close_game()
  165. return jsonify({"status": "success", "message": "已关闭"})
  166. @socketio.on('read_cfg')
  167. def handle_read_cfg():
  168. cfg = read_cfg()
  169. emit('processing_cfg', cfg)
  170. def restart_game(type=0):
  171. global isGameBegin
  172. isGameBegin = False
  173. while True:
  174. task_close_game()
  175. if True == task_start_game(type):
  176. break
  177. else:
  178. send_status("启动失败")
  179. isGameBegin = True
  180. send_status("结束")
  181. config = read_cfg()
  182. print("config", config)
  183. auto_task(config)
  184. def auto_participate():
  185. task_queue.appendleft(task_returnAllLine())
  186. timeout = 40 * 60
  187. start_time = time.time() # 记录开始时间
  188. while not event.is_set():
  189. if len(task_queue) < 4:
  190. task_queue.appendleft(task_paticipateInTeam())
  191. task_queue.appendleft(task_paticipateInTeam())
  192. task_queue.appendleft(task_paticipateInTeam())
  193. myTimeSleep_big()
  194. # 每次循环检查已用时间
  195. current_time = time.time()
  196. elapsed_time = current_time - start_time
  197. if elapsed_time >= timeout:
  198. handle_restart_game()
  199. break
  200. def auto_ranshuang():
  201. timeout = 40 * 60
  202. start_time = time.time() # 记录开始时间
  203. while not event.is_set():
  204. if len(task_queue) < 4:
  205. task_queue.appendleft(task_fight_ranshuang())
  206. myTimeSleep_big()
  207. current_time = time.time()
  208. elapsed_time = current_time - start_time
  209. if elapsed_time >= timeout:
  210. handle_restart_game()
  211. break
  212. def auto_palace():
  213. global g_times, g_cureNum
  214. timeout = 180 * 60
  215. start_time = time.time() # 记录开始时间
  216. read_cfg()
  217. while not event.is_set():
  218. if len(task_queue) < 4:
  219. task_queue.appendleft(task_cure(True, g_cureNum))
  220. task_queue.appendleft(task_cure(True, g_cureNum))
  221. task_queue.appendleft(task_fight_enemy())
  222. myTimeSleep_big()
  223. current_time = time.time()
  224. elapsed_time = current_time - start_time
  225. if elapsed_time >= timeout:
  226. handle_restart_game()
  227. def add_auto_task(isMaxCollect, isJina, isSimple = False, isAddStrengh = False, activity = 'None', isAutoParticipate = True, isDailyConfig = False, train_type = 'None', always = False):
  228. global g_times, g_cureNum, g_switch, g_isRestart
  229. collectArr = [int(x) for x in isMaxCollect.split(",")]
  230. print("collectArr", collectArr)
  231. while not event.is_set():
  232. isLoginTask = True
  233. fight_big_monster_times = 0
  234. config = read_Dailycfg()
  235. print("config", config)
  236. if check_daily_config(config):
  237. today = datetime.now().strftime('%Y-%m-%d')
  238. isLoginTask = bool(config['daily'][today]["login_task"])
  239. fight_big_monster_times = int(config['daily'][today]["fight_bigMonster_times"])
  240. else:
  241. set_login_task(config, False)
  242. set_fight_big_monster_times(config, 0)
  243. clean_old_daily_configs(config)
  244. isLoginTask = False
  245. fight_big_monster_times = 0
  246. write_Dailycfg(config)
  247. send_status(f"isLoginTask:{isLoginTask}, fight_big_monster_times:{fight_big_monster_times}")
  248. if not isLoginTask:
  249. task_queue.appendleft(task_checkMaster())
  250. set_login_task(config, True)
  251. write_Dailycfg(config)
  252. if isDailyConfig and fight_big_monster_times < 10:
  253. isSuccess = task_fightMonster(isAddStrengh, True, isSimple)
  254. if isSuccess:
  255. set_fight_big_monster_times(config, fight_big_monster_times + 1)
  256. write_Dailycfg(config)
  257. if isSimple == False and is_within_n_minutes(get_todo_time("巨熊行动"), 15, 30):
  258. if len(task_queue) < 5:
  259. task_queue.appendleft(task_returnAllLine())
  260. task_queue.appendleft(task_paticipateInTeam())
  261. task_queue.appendleft(task_paticipateInTeam())
  262. task_queue.appendleft(task_paticipateInTeam())
  263. myTimeSleep_big()
  264. send_status(f'巨熊行动中')
  265. continue
  266. elif isSimple == False and is_within_n_minutes(get_todo_time("巨熊行动"), 60, 0):
  267. # 设置无尽运行和启动的游戏为0
  268. always = True
  269. update_rungame_type(0)
  270. send_status(f'巨熊行动:在60min内,切换到无尽模式')
  271. task_queue.appendleft(task_cure(True, g_cureNum))
  272. # special activity
  273. if activity == 'lianmeng':
  274. task_queue.appendleft(task_activity_lianmeng())
  275. elif activity == 'cure':
  276. task_queue.appendleft(task_cure(True, g_cureNum))
  277. elif activity == 'only_cure':
  278. task_queue.appendleft(task_cure(True, g_cureNum))
  279. task_queue.appendleft(task_cure(True, g_cureNum))
  280. task_queue.appendleft(task_cure(True, g_cureNum))
  281. return
  282. if g_switch == False or get_rungame_type() == 0:
  283. task_queue.appendleft(task_checkActivities())
  284. # first run
  285. if g_times % 3 == 1:
  286. task_queue.appendleft(check_safe_collect())
  287. if isSimple == False:
  288. task_queue.appendleft(task_information())
  289. else:
  290. task_queue.appendleft(task_checkBenifitStatus())
  291. task_queue.appendleft(task_check_Research())
  292. task_queue.appendleft(task_checkStoreRoom())
  293. if not isSimple:
  294. if isJina == 'jina':
  295. task_queue.appendleft(task_fight_jina(isAddStrengh))
  296. elif isJina == 'yongbing':
  297. task_queue.appendleft(task_fight_yongbing(isAddStrengh))
  298. elif isJina == 'monster':
  299. task_queue.appendleft(task_fightMonster(isAddStrengh, False, isSimple))
  300. elif isJina == 'big_monster':
  301. task_queue.appendleft(task_fightMonster(isAddStrengh, True, isSimple))
  302. elif isJina == 'jina_call':
  303. ### 全部聊天记录都是新吉娜
  304. task_queue.appendleft(task_call_jina())
  305. task_queue.appendleft(task_call_jina())
  306. task_queue.appendleft(task_call_jina())
  307. task_queue.appendleft(task_call_jina())
  308. elif isJina == 'jina_onlyFight':
  309. task_queue.appendleft(task_fight_jina_only())
  310. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  311. task_queue.appendleft(task_train(train_type))
  312. if isSimple == False:
  313. if not isAddStrengh: # 如果不是添加体力,则添加一次采集
  314. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  315. if isJina == 'monster' and isAddStrengh:
  316. task_queue.appendleft(task_fightMonster(isAddStrengh, False, isSimple))
  317. else:
  318. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  319. else:
  320. task_queue.appendleft(task_collect(collectArr, isSimple, isAddStrengh))
  321. if g_times % 3 == 0:
  322. task_queue.appendleft(task_checkDonata())
  323. task_queue.appendleft(task_checkMaster())
  324. task_queue.appendleft(task_checkAdventure())
  325. task_queue.appendleft(task_train(train_type))
  326. task_queue.appendleft(task_useAnnimalSkill())
  327. task_queue.appendleft(task_read_mails())
  328. task_queue.appendleft(task_getStrength())
  329. if auto_participate:
  330. task_queue.appendleft(task_checkConfilits())
  331. task_queue.appendleft(task_checkDiamond())
  332. task_queue.appendleft(task_fight_campion())
  333. task_queue.appendleft(task_checkUnionTreasure())
  334. #task_queue.appendleft(task_checkBenifitStatus())
  335. task_queue.appendleft(task_gotoTree())
  336. task_queue.appendleft(task_checkHelp())
  337. #task_queue.appendleft(task_get_redPackage())
  338. g_times += 1
  339. restart_times = 7
  340. if g_switch:
  341. restart_times = 4
  342. if g_times == restart_times:
  343. if g_isRestart:
  344. handle_end_game()
  345. if always:
  346. myTimeSleep(random.randint(350, 400), send_status)
  347. else:
  348. myTimeSleep(random.randint(1000, 2000), send_status)
  349. if g_isRestart:
  350. handle_restart_game()
  351. else:
  352. if isAddStrengh:
  353. myTimeSleep(random.randint(350, 400), send_status)
  354. else:
  355. myTimeSleep(random.randint(350, 400), send_status)
  356. task_queue.clear()
  357. send_status(f'自动模式结束')
  358. event.clear()
  359. daily_config = {
  360. "login_task": False,
  361. "fight_bigMonster_times": 0
  362. }
  363. def check_daily_config(config):
  364. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  365. print(f"Today: {today}") # 打印当前日期
  366. print(f"Config: {config}") # 打印传入的配置
  367. if "daily" not in config:
  368. print("Daily key not found, creating it.") # 调试信息
  369. config["daily"] = {}
  370. return False
  371. if today not in config["daily"]:
  372. print(f"Today's config not found: {today}") # 调试信息
  373. return False
  374. else:
  375. print(f"Today's config found: {today}") # 调试信息
  376. return True
  377. def update_rungame_type(dstType=None):
  378. config = read_Dailycfg()
  379. runTypeStr = 'runType'
  380. if runTypeStr not in config:
  381. if dstType is not None:
  382. config[runTypeStr] = dstType
  383. else:
  384. config[runTypeStr] = 1
  385. write_Dailycfg(config)
  386. print(f"更新下次启动{config[runTypeStr]}")
  387. return 0
  388. else:
  389. value = config[runTypeStr]
  390. if dstType is not None:
  391. config[runTypeStr] = dstType
  392. else:
  393. config[runTypeStr] = (value + 1) % 2
  394. write_Dailycfg(config)
  395. print(f"更新下次启动{config[runTypeStr]}")
  396. return value
  397. def get_rungame_type():
  398. config = read_Dailycfg()
  399. runTypeStr = 'runType'
  400. if runTypeStr not in config:
  401. return 0
  402. else:
  403. if config[runTypeStr] == 0:
  404. return 1
  405. else:
  406. return 0
  407. # 修改或添加 "login_task" 的值
  408. def set_login_task(config, value):
  409. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  410. if today not in config["daily"]: # 如果当天的配置不存在
  411. config["daily"][today] = {} # 创建当天的配置
  412. config["daily"][today]["login_task"] = value # 设置或更新 "login_task"
  413. return config
  414. # 修改或添加 "fight_bigMonster_times" 的值
  415. def set_fight_big_monster_times(config, value):
  416. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  417. if today not in config["daily"]: # 如果当天的配置不存在
  418. config["daily"][today] = {} # 创建当天的配置
  419. config["daily"][today]["fight_bigMonster_times"] = value # 设置或更新 "fight_bigMonster_times"
  420. return config
  421. def add_today_daily_config(config, daily_config, overwrite=False):
  422. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  423. if today not in config["daily"] or overwrite: # 如果不存在或允许覆盖
  424. config["daily"][today] = daily_config # 添加或更新
  425. return config
  426. # 清理非当天的每日配置
  427. def clean_old_daily_configs(config):
  428. today = datetime.now().strftime('%Y-%m-%d') # 获取当前日期
  429. keys_to_remove = [key for key in config["daily"] if key != today] # 找到非当天的每日配置
  430. for key in keys_to_remove:
  431. del config["daily"][key] # 删除非当天的每日配置
  432. return config
  433. def write_cfg(config):
  434. with open('config.json', 'w') as config_file:
  435. json.dump(config, config_file, indent=4)
  436. def read_cfg():
  437. global g_cureNum
  438. try:
  439. with open('config.json', 'r') as config_file:
  440. config = json.load(config_file)
  441. g_cureNum = config['cureNumber']
  442. return config
  443. except FileNotFoundError:
  444. print("配置文件不存在,请检查文件路径。")
  445. return None
  446. except PermissionError:
  447. print("没有权限读取配置文件。")
  448. return None
  449. except json.JSONDecodeError:
  450. print("配置文件格式错误,请检查文件内容是否为有效的 JSON。")
  451. return None
  452. def write_Dailycfg(config):
  453. with open('daily.json', 'w') as config_file:
  454. json.dump(config, config_file, indent=4)
  455. def read_Dailycfg():
  456. try:
  457. with open('daily.json', 'r') as config_file:
  458. config = json.load(config_file)
  459. return config
  460. except FileNotFoundError:
  461. print("配置文件不存在,请检查文件路径。")
  462. return None
  463. except PermissionError:
  464. print("没有权限读取配置文件。")
  465. return None
  466. except json.JSONDecodeError:
  467. print("配置文件格式错误,请检查文件内容是否为有效的 JSON。")
  468. return None
  469. @socketio.on('begin_auto')
  470. def handle_auto(data):
  471. write_cfg(data)
  472. config = read_cfg()
  473. print("config", config)
  474. auto_task(config)
  475. def auto_task(data):
  476. global autoTask, g_cureNum,g_isRestart
  477. if data == None:
  478. isMaxCollect = '4,3,2,1'
  479. isSimple = False
  480. isJina = 'jina'
  481. isAddStrengh = False
  482. activity = 'none'
  483. participateJijie = False
  484. auto_daily = False
  485. train_type = 'none'
  486. always = False
  487. cureNumber = 500
  488. lineCheck = False
  489. switch = False
  490. g_isRestart = True
  491. else:
  492. isMaxCollect = data['maxCollect']
  493. isSimple = data['simple']
  494. isJina = data['jina']
  495. isAddStrengh = data['add_strength']
  496. activity = data['activity']
  497. participateJijie = data['participate_jijie']
  498. auto_daily = data['auto_daily']
  499. train_type = data['train']
  500. always = data['always']
  501. cureNumber = data['cureNumber']
  502. lineCheck = data['lineCheck']
  503. switch = data['switch']
  504. g_isRestart = data['is_restart']
  505. g_cureNum = cureNumber
  506. g_switch = switch
  507. set_lineCheck(lineCheck)
  508. send_status(f'开始自动模式')
  509. executor.submit(add_auto_task, isMaxCollect, isJina, isSimple, isAddStrengh, activity, participateJijie, auto_daily, train_type, always)
  510. @socketio.on('begin_auto_participate')
  511. def handle_auto_participate():
  512. global autoTask
  513. send_status(f'开始自动集结模式')
  514. executor.submit(auto_participate)
  515. @socketio.on('begin_auto_ranshuang')
  516. def handle_auto_ranshuang():
  517. global autoTask
  518. send_status(f'开始自动燃霜')
  519. executor.submit(auto_ranshuang)
  520. @socketio.on('auto_palace')
  521. def handle_auto_palace():
  522. global autoTask
  523. send_status(f'开始自动王城')
  524. executor.submit(auto_palace)
  525. if __name__ == '__main__':
  526. init()
  527. if '--reset' in sys.argv:
  528. isReset = True
  529. print("需要重启游戏")
  530. runTask = threading.Thread(target=thread_runTask)#启动线程往里面添加任务
  531. runTask.daemon = True
  532. runTask.start()
  533. socketio.run(app, host= '0.0.0.0', debug=True)