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- # -*- coding: utf-8 -*-
- from scriptBase.imgFind import pcacc_img, savePic
- from scriptBase.mouseClick import pcacc_mouse
- from scriptBase.ocr import capture_and_ocr
- import scriptBase.base
- from scriptBase.comon import *
- from scriptBase.ocr import *
- from apscheduler.schedulers.blocking import BlockingScheduler
- import pyautogui
- import random
- import sys
- import math
- import os
- import time
- from dongri_define import *
- from dongri_pic import *
- import subprocess
- import socket
- from dongri_pic import _imported
- '''
- 基础配置说明:
- 600*800(DPI 300)
- 游戏画面:流畅
- 高帧率关闭
- 町中模式:旧版
- '''
- def task_getComputerName():
- return socket.gethostname()
- def task_acceptTask():
- while True:
- myTimeSleep_big()
- def init():
- global _imported
- if not _imported:
- acceptTask = threading.Thread(target=task_acceptTask)
- acceptTask.daemon = True
- if acceptTask.is_alive() == False:
- acceptTask.start()
- _imported = True
- class basic_operate:
- @staticmethod
- def do_back():
- task_return_game()
- ret = False
- ret |= waitClickImg_noWait_withBool(place_img.back1, 0.6, 0)
- if ret:
- return
- ret |= waitClickImg_noWait_withBool(place_img.back2, 0.6, 0)
- if ret:
- return
- ret |= waitClickImg_noWait_withBool(place_img.back3, 0.6, 0)
- if ret:
- return
- ret, pos = waitFindImg(place_img.title, 1, 0)
- if ret:
- pcacc_mouse.click(pos[0], pos[1] + 80)
- def backToGame(preTime = 0):
- tryMaxTimes = 5
- while tryMaxTimes > 0:
- tryMaxTimes -= 1
- if waitFindImg_withBool(place_img.gameIn, 1, preTime) == False:
- basic_operate.do_back()
- else:
- return True
- return False
-
- @staticmethod
- def go_town(preTime = 0):
- if basic_operate.backToGame(preTime) == False:
- return False
- waitClickImg_noWait_withBool(place_img.outside, 0.6, 0)
- return True
-
- @staticmethod
- def go_outside(preTime = 0):
- if basic_operate.backToGame(preTime) == False:
- return False
- waitClickImg_noWait_withBool(place_img.town, 0.6, 0)
- return True
-
- @staticmethod
- def click_outside_search():
- taskListRet, taskListPos = waitFindImg(monster_img.tasklist, 2, 3)
- if taskListRet == False:
- return False
- else:
- pcacc_mouse.click(taskListPos[0], taskListPos[1] - 110)#click search
- myTimeSleep_big()
- return True
-
- @staticmethod
- def enter_auto_supply_resource(enter_pic):
- if waitClickImg_noWait_withBool(enter_pic, 2, 2) == False:
- return False
-
- if waitClickImg_noWait_withBool(train_img.getAll, 2, 1) == False:
- return True
-
- if waitClickImg_noWait_withBool(train_img.enter, 2, 1) == False:
- return False
-
- if waitClickImg_noWait_withBool(enter_pic, 2, 1) == False:
- return False
- return True
-
- @staticmethod
- def return_line():
- if waitClickImg_noWait_withBool(monster_img.returnLine, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(monster_img.enter, 2, 1) == False:
- return False
- return True
-
-
- def task_return_game():
- tryTimes = 3
- while tryTimes > 0:
- if False == waitFindImg_withBool([place_img.title], 1, 1):
- waitClickImg_noWait([place_img.ico, place_img.ico2], 1, 0)
- myTimeSleep_big()
- tryTimes -= 1
- if tryTimes == 0:
- return False
- else:
- break
- def task_save_compress_pic():
- # 截取屏幕截图
- screenshot = pyautogui.screenshot()
- compressed_data = compress_image(screenshot)
- # 保存压缩后的图像到文件
- with open('compressed_screenshot.jpg', 'wb') as f:
- f.write(compressed_data)
- def task_close_game():
- subprocess.call(f"taskkill /f /im MuMuPlayer.exe")
- subprocess.call(f"taskkill /f /im MuMuVMMHeadless.exe")
- subprocess.call(f"taskkill /f /im MuMuVMMSVC.exe")
- myTimeSleep_big()
- def task_start_game():
- isSuccess = True
- path1 = R'C:\\Program Files\\Netease\\MuMuPlayer-12.0\\shell\\MuMuPlayer.exe'
- path2 = R'C:\Program Files\Netease\MuMu Player 12\shell\MuMuPlayer.exe'
- if os.path.exists(path1):
- subprocess.Popen(path1)
- elif os.path.exists(path2):
- subprocess.Popen(path2)
- if waitClickImg_withBool(gameStart_img.ico, 100, 20) == False:
- return False
-
- waitFindImg_withBool(place_img.gameIn, 10, 20)
- basic_operate.go_town()
- waitFindImg_withBool(place_img.gameIn, 10, 20)
- basic_operate.go_town()
- if waitFindImg_withBool(place_img.gameIn, 10, 20) == False:
- return False
- myTimeSleep_big()
- return isSuccess
- class dongri_task:
- def __init__(self, name):
- self.name = name
- def run(self):
- print(f"Running task: {self.name}")
- class task_fightMonster(dongri_task):
- def __init__(self, add_strengh, fight_bigMonster, isSimple):
- super().__init__(f"战斗怪物")
- self.add_strengh = add_strengh
- self.isSimple = isSimple
- if fight_bigMonster == True:
- self.monster = monster_img.bigMonster
- self.attack = monster_img.muti_team
- else:
- self.monster = monster_img.wolf
- self.attack = monster_img.attack
- def run(self):
- basic_operate.go_outside()
- if False == basic_operate.click_outside_search():
- return False
-
- if False == waitFindImg_withBool(monster_img.enough_strengh, 2, 1):
- print("没有足够的体力了")
- return False
-
- if waitFindImg_withBool(monster_img.search, 2, 1):
- myTimeSleep_big()
- yys_dragAuto(monster_img.move_left)
- if waitClickImg_noWait_withBool(self.monster, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(monster_img.search, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(self.attack, 2, 1) == False:
- return False
- waitClickImg_noWait_withBool(monster_img.begin_multi, 2, 1)
- if not self.isSimple:
- if waitClickImg_noWait_withBool(monster_img.line1, 2, 1) == False:
- return False
- if waitFindImg_withBool(monster_img.no_hero, 2, 1) == True:
- return False
- if waitClickImg_noWait_withBool(monster_img.all_select, 2, 1) == False:
- return False
- waitClickImg_noWait_withBool(monster_img.all_select, 2, 1)
- maxTryTimes = 3
- while maxTryTimes > 0:
- maxTryTimes -= 1
- waitClickImg_withBool([monster_img.fight, monster_img.fight2], 2, 1)
- waitClickImg_noWait_withBool(monster_img.all_select, 2, 1)
- return True
-
- class task_collect(dongri_task):
- def __init__(self, type = 0, isSimple = False):
- self.isSimple = isSimple
- if type == 0:
- typeArr = [4,3,2,1]
- type = typeArr[random.randint(0, len(typeArr) - 1)]
- elif type == 5:
- typeArr = [2,1]
- type = typeArr[random.randint(0, len(typeArr) - 1)]
- if type == 1:
- self.type = monster_img.meat
- self.line = monster_img.line2
- super().__init__(f"采集肉")
- elif type == 2:
- self.type = monster_img.wood
- self.line = monster_img.line3
- super().__init__(f"采集木头")
- elif type == 3:
- self.type = monster_img.mine
- self.line = monster_img.line4
- super().__init__(f"采矿石")
- elif type == 4:
- self.type = monster_img.iron
- self.line = monster_img.line5
- super().__init__(f"采集铁矿石")
- if isSimple:
- self.line = None
-
- def run(self):
- basic_operate.go_outside()
- if False == basic_operate.click_outside_search():
- return False
-
- if waitFindImg_withBool(monster_img.search, 2, 1):
- myTimeSleep_big()
- yys_dragAuto(monster_img.move_right)
- if waitClickImg_noWait_withBool(self.type, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(monster_img.search, 2, 1) == False:
- return False
- if waitClickImg_withBool(monster_img.collect, 2, 1) == False:
- return False
-
- if self.line != None:
- waitClickImg_noWait_withBool(self.line, 2, 1)
- if waitClickImg_noWait_withBool(monster_img.all_select, 2, 1) == False:
- return False
- waitClickImg_noWait_withBool(monster_img.all_select, 2, 1)
-
- maxTryTimes = 3
- while maxTryTimes > 0:
- maxTryTimes -= 1
- waitClickImg_withBool([monster_img.fight, monster_img.fight2], 2, 1)
- waitClickImg_noWait_withBool(monster_img.all_select, 2, 1)
- return True
-
- class task_train(dongri_task):
- def __init__(self, force_lv1 = False):
- super().__init__(f"检查训练")
- self.force_lv1 = force_lv1
- def run(self):
- basic_operate.go_town()
- if waitClickImg_noWait_withBool(train_img.quick_panel, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(train_img.train_success, 2, 1) == False:
- return False
- tryTimes = 3
- while tryTimes > 0:
- tryTimes -= 1
- waitClickImg_noWait_withBool([train_img.dun, train_img.gong, train_img.mao], 2, 1)
- if waitClickImg_noWait_withBool(train_img.train, 2, 1):
- break
- if self.force_lv1:
- myTimeSleep_big()
- yys_dragAuto(train_img.move_left)
- yys_dragAuto(train_img.move_left)
- waitClickImg_noWait_withBool(train_img.soilder_lv1, 2, 1)
- return basic_operate.enter_auto_supply_resource(train_img.begin_train)
- class task_checkHelp(dongri_task):
- def __init__(self, isOutSide = False):
- super().__init__(f"检查帮助")
- self.isOutSide = isOutSide
- def run(self):
- if self.isOutSide:
- basic_operate.go_outside()
- else:
- basic_operate.go_town()
- waitClickImg_noWait_withBool(place_img.help, 2, 1)
- return True
-
- class task_checkStoreRoom(dongri_task):
- def __init__(self):
- super().__init__(f"检查仓库或招募")
- def run(self):
- basic_operate.go_town()
- if waitClickImg_noWait_withBool(train_img.quick_panel, 2, 1) == False:
- return False
-
- myTimeSleep_big()
- yys_dragAuto(check_img.move_down)
- if waitClickImg_noWait_withBool((train_img.train_success, check_img.needgo), 2, 1) == False:
- return False
- myTimeSleep_big()
- pcacc_mouse.quickclick_current()
- if waitClickImg_noWait_withBool((check_img.storeroom, check_img.invite_free), 2, 1) == False:
- return False
- return True
-
- class task_checkConfilits(dongri_task):
- def __init__(self):
- super().__init__(f"检查集结")
- def run(self):
- basic_operate.go_outside()
- if waitClickImg_noWait_withBool(check_img.conflits, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(check_img.paticipate, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(check_img.auto_confilit, 2, 1) == False:
- return False
- return True
- class task_checkDonata(dongri_task):
- def __init__(self):
- super().__init__(f"检查捐献")
- def run(self):
- basic_operate.go_town()
- if waitClickImg_noWait_withBool(check_img.union, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(check_img.union_technology, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(check_img.technology_better, 2, 1) == False:
- return False
- if waitClickImg_withBool([check_img.donate, check_img.donate2], 2, 1) == False:
- return False
- else:
- maxTryTimes = 3
- while waitClickImg_withBool([check_img.donate, check_img.donate2], 1, 0) and maxTryTimes > 0:
- maxTryTimes -= 1
- return True
- class task_checkAdventure(dongri_task):
- def __init__(self):
- super().__init__(f"检查冒险")
- def run(self):
- basic_operate.go_town()
- if waitClickImg_noWait_withBool(check_img.adventure, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(check_img.get, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(check_img.bigGet, 2, 1) == False:
- return False
- return True
- class task_waitTime(dongri_task):
- def __init__(self):
- super().__init__(f"等待时间")
- def run(self):
- myTimeSleep(300)
- class check_buildOrResearch(dongri_task):
- def __init__(self):
- super().__init__(f"检查建筑或研究")
- def run(self):
- basic_operate.go_town()
- if waitClickImg_noWait_withBool(train_img.quick_panel, 2, 1) == False:
- return False
-
- if waitClickImg_noWait_withBool(check_img.needgo, 2, 1) == False:
- return False
-
- dstType = 'none'
- while True:
- if waitFindImg_withBool([check_img.upgrade_done, check_img.upgrade_done2, check_img.upgrade_done3, check_img.upgrade_next], 2, 1):
- dstType = 'build'
- break
- handRet, handPos = waitFindImg(check_img.hand, 2, 1)
- if not handRet:
- return False
-
- detailRet, detailPos = waitFindImg(check_img.detail, 2, 1)
- dstPos = [0, 0]
- if not detailRet:
- # 如果找不到详细信息,兵营之类的,需点中间
- dstPos = [handPos[0] - 70, handPos[1] + 120]
- else:
- dstPos = [detailPos[0] + 70, detailPos[1] - 100]
- tryTimes = 5
-
- while tryTimes > 0:
- tryTimes -= 1
- myTimeSleep_big()
- pcacc_mouse.click(dst_x=dstPos[0], dst_y=dstPos[1])
- if waitClickImg_noWait_withBool(check_img.research, 2, 1):
- dstType = 'research'
- break
- elif waitClickImg_noWait_withBool(check_img.build_upgrade, 2, 1):
- dstType = 'build'
- break
- break
- if dstType == 'none':
- print('没有找到建筑或研究')
- return False
- elif dstType == 'build':
- buildtimes = 4
- while basic_operate.enter_auto_supply_resource([check_img.upgrade_done, check_img.upgrade_done2, check_img.upgrade_done3, check_img.upgrade_next]):
- buildtimes -= 1
- if buildtimes == 0:
- break
- continue
- elif dstType == 'research':
- if waitClickImg_withBool([check_img.research_type1, check_img.research_type2], 2, 1) == False:
- return False
- if basic_operate.enter_auto_supply_resource(check_img.research_done) == False:
- return False
-
- waitClickImg_withBool([check_img.help, check_img.help2, check_img.help3], 2, 2)
- return True
-
- class task_information(dongri_task):
- def __init__(self):
- super().__init__(f"检查情报")
- def run(self):
- basic_operate.go_outside()
- if waitClickImg_noWait_withBool(information_img.information, 1, 1) == False:
- return False
-
- if waitClickImg_noWait_withBool([information_img.hero0, information_img.hero1, information_img.hero2], 0.5, 0.5):
- if waitClickImg_noWait_withBool(information_img.gotosee, 1, 1) == False:
- return False
- if waitClickImg_noWait_withBool(information_img.explore, 1, 1) == False:
- return False
- if waitClickImg_noWait_withBool(information_img.hero_fight, 1, 1) == False:
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- return False
-
- myTimeSleep_big()
- return True
- elif waitClickImg_noWait_withBool([information_img.camp1, information_img.camp2], 0.5, 0.5):
- if waitClickImg_noWait_withBool(information_img.gotosee, 1, 1) == False:
- return False
- if waitClickImg_noWait_withBool(information_img.survive, 1, 1) == False:
- return False
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- return True
- elif waitClickImg_noWait_withBool([information_img.wolf0, information_img.wolf1, information_img.wolf2], 0.5, 0.5):
- if waitClickImg_noWait_withBool(information_img.gotosee, 1, 1) == False:
- return False
- if waitClickImg_noWait_withBool(information_img.fight, 1, 1) == False:
- return False
- if waitClickImg_noWait_withBool(monster_img.line1, 1, 1) == False:
- return False
- if waitClickImg_withBool([monster_img.fight, monster_img.fight2], 1, 1) == False:
- return False
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- waitClickImg_noWait(information_img.add_strength, 1, 1)
- return True
- else:
- return False
- class task_returnAllLine(dongri_task):
- def __init__(self):
- super().__init__(f"返回所有路线")
- def run(self):
- basic_operate.go_outside()
- basic_operate.return_line()
- basic_operate.return_line()
- basic_operate.return_line()
- basic_operate.return_line()
- basic_operate.return_line()
- basic_operate.return_line()
- return True
- class task_paticipateInTeam(dongri_task):
- def __init__(self):
- super().__init__(f"参与队伍")
- def run(self):
- basic_operate.go_outside()
- if waitClickImg_noWait_withBool(check_img.conflits, 2, 1) == False:
- return False
- if waitClickImg_noWait_withBool(monster_img.participate, 1, 1) == False:
- return False
-
- while True:
- if waitClickImg_noWait_withBool(monster_img.line1, 0.1, 1) == False:
- break
- if waitFindImg_withBool(monster_img.no_hero, 0.1, 1) == False:
- break
- if waitClickImg_noWait_withBool(monster_img.line4, 0.1, 1) == False:
- break
- if waitFindImg_withBool(monster_img.no_hero, 0.1, 1) == False:
- break
- break
-
- if waitClickImg_noWait_withBool(monster_img.all_select, 2, 1) == False:
- return False
- waitClickImg_noWait_withBool(monster_img.all_select, 0.1, 1)
- maxTryTimes = 3
- while maxTryTimes > 0:
- maxTryTimes -= 1
- waitClickImg_withBool([monster_img.fight, monster_img.fight2], 1, 1)
- if False == waitClickImg_noWait_withBool(monster_img.all_select, 1, 1):
- break
- return True
- class task_cure(dongri_task):
- def __init__(self):
- super().__init__(f"治疗")
- def run(self):
- basic_operate.go_outside()
- if waitClickImg_noWait_withBool(check_img.soilder_cure, 2, 1) == False:
- return False
-
- if waitClickImg_noWait_withBool(check_img.cure, 2, 1) == False:
- return False
-
- if waitClickImg_noWait_withBool(check_img.help4, 2, 1) == False:
- return False
- return True
- if __name__ == '__main__':
- #basic_operate.go_town()
- #task_fightMonster(False, True).run()
- #task_checkHelp().run()
- task_checkStoreRoom().run()
- #task_collect().run()
- #task_train().run()
- #task_information().run()
- #check_buildOrResearch().run()
- #task_checkDonata().run()
- #task_collect(1).run()
- #task_collect(2).run()
- #task_collect(3).run()
- #task_collect(4).run()
- #task_returnAllLine().run()
- #task_paticipateInTeam().run()
- #task_train(True).run()
- #task_cure().run()
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