index_dongri.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="UTF-8">
  5. <meta name="viewport" content="width=device-width, initial-scale=1.0">
  6. <title>yys Display</title>
  7. <style>
  8. .monitor-container {
  9. display: flex;
  10. flex-direction: row;
  11. }
  12. .status-container {
  13. display: flex;
  14. flex-direction: row;
  15. }
  16. #hint_message p {
  17. font-size: 10px; /* 设置为较小的字体大小 */
  18. }
  19. </style>
  20. </head>
  21. <body>
  22. <h2 id="title_message">Monitor Display</h2>
  23. <div class="monitor-container">
  24. <h3>请选择时间间隔:</h3>
  25. <select id="timeInterval">
  26. <option value="500">0.5 秒</option>
  27. <option value="1000">1 秒</option>
  28. <option value="2000">2 秒</option>
  29. <option value="5000">5 秒</option>
  30. <option value="0">停止</option>
  31. </select>
  32. <canvas id="canvas" width="520" height="292"></canvas>
  33. </div>
  34. <div class="status-container ">
  35. <h3>状态:</h3>
  36. <div id="status_message" style="border: 1px solid #ccc; padding: 10px; margin-top: 10px;"></div>
  37. <h3>任务列表:</h3>
  38. <div id="hint_message"></div>
  39. <label><input type="checkbox" id="maxCollectCheckbox"> 是否最大收集</label>
  40. <label><input type="checkbox" id="SimpleCheckbox"> 是否小号</label>
  41. <button class="custom-button" id="atuo_btn" onclick="begin_paticipate()">自动集结</button>
  42. <button class="custom-button" id="resetScript_btn" onclick="reset_script()">重置脚本</button>
  43. <button class="custom-button" id="restartgame_btn" onclick="restart_game()">重新关闭并自动游戏</button>
  44. <button class="custom-button" id="atuo_btn" onclick="begin_auto()">自动模式</button>
  45. </div>
  46. <script src="https://cdnjs.loli.net/ajax/libs/socket.io/4.2.0/socket.io.js"></script>
  47. <script>
  48. const socket = io();
  49. socket.on('connect', () => {
  50. console.log('Connected to server');
  51. });
  52. socket.on('disconnect', () => {
  53. console.log('Disconnected from server');
  54. });
  55. socket.on('image_data', (image_data_base64) => {
  56. const canvas = document.getElementById('canvas');
  57. const ctx = canvas.getContext('2d');
  58. const image = new Image();
  59. image.onload = () => {
  60. ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
  61. };
  62. image.src = 'data:image/jpeg;base64,' + image_data_base64;
  63. });
  64. socket.on('processing_status', (msg) => {
  65. var messageBox = document.getElementById('status_message');
  66. messageBox.innerHTML = msg;
  67. });
  68. socket.on('processing_title', (msg) => {
  69. var messageBox = document.getElementById('title_message');
  70. messageBox.innerHTML = msg;
  71. });
  72. socket.on('processing_hint', (msg) => {
  73. var messageBox = document.getElementById('hint_message');
  74. var data = JSON.parse(msg);
  75. var listDiv = document.createElement("div");
  76. for (var i = 0; i < data.length; i++) {
  77. var listItem = document.createElement("p");
  78. listItem.textContent = data[i];
  79. listDiv.appendChild(listItem);
  80. }
  81. messageBox.innerHTML = "";
  82. messageBox.appendChild(listDiv)
  83. });
  84. var timerId;
  85. function executeTask() {
  86. var selectElement = document.getElementById("timeInterval");
  87. var selectedValue = selectElement.value;
  88. if (selectedValue == '0'){
  89. clearInterval(timerId)
  90. var canvas = document.getElementById("canvas");
  91. var ctx = canvas.getContext("2d");
  92. ctx.clearRect(0, 0, canvas.width, canvas.height);
  93. timerId = setInterval(executeTask, 1000);
  94. }
  95. else
  96. {
  97. socket.emit('monitor_begin');
  98. clearInterval(timerId)
  99. timerId = setInterval(executeTask, parseInt(selectedValue));
  100. }
  101. }
  102. function begin_auto() {
  103. const isMaxCollect = document.getElementById('maxCollectCheckbox').checked;
  104. const isSimple = document.getElementById('SimpleCheckbox').checked;
  105. socket.emit('begin_auto', { maxCollect: isMaxCollect, simple: isSimple });
  106. }
  107. function begin_paticipate(){
  108. socket.emit('begin_auto_participate');
  109. }
  110. function restart_game()
  111. {
  112. socket.emit('restart_game');
  113. }
  114. function get_title()
  115. {
  116. socket.emit('get_title');
  117. }
  118. function reset_script(){
  119. socket.emit('reset_script');
  120. }
  121. function stopPageAndCloseSocket() {
  122. // 停止定时器
  123. clearInterval(timerId);
  124. // 关闭WebSocket连接
  125. socket.disconnect();
  126. // 清除画布内容(可选)
  127. var canvas = document.getElementById("canvas");
  128. var ctx = canvas.getContext("2d");
  129. ctx.clearRect(0, 0, canvas.width, canvas.height);
  130. // 可以添加其他停止页面运行的逻辑...
  131. }
  132. // 页面加载时设置5分钟后的定时器
  133. window.onload = function() {
  134. get_title();
  135. executeTask();
  136. setTimeout(stopPageAndCloseSocket, 120000); // 2分钟 = 120000毫秒
  137. };
  138. </script>
  139. </body>
  140. </html>