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- /**
- * WinPR: Windows Portable Runtime
- * Object Pool
- *
- * Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifdef HAVE_CONFIG_H
- #include "config.h"
- #endif
- #include <winpr/crt.h>
- #include <winpr/collections.h>
- /**
- * C Object Pool similar to C# BufferManager Class:
- * http://msdn.microsoft.com/en-us/library/ms405814.aspx
- */
- /**
- * Methods
- */
- /**
- * Gets an object from the pool.
- */
- void* ObjectPool_Take(wObjectPool* pool)
- {
- void* obj = NULL;
- if (pool->synchronized)
- EnterCriticalSection(&pool->lock);
- if (pool->size > 0)
- obj = pool->array[--(pool->size)];
- if (!obj)
- {
- if (pool->object.fnObjectNew)
- obj = pool->object.fnObjectNew(NULL);
- }
- if (pool->object.fnObjectInit)
- pool->object.fnObjectInit(obj);
- if (pool->synchronized)
- LeaveCriticalSection(&pool->lock);
- return obj;
- }
- /**
- * Returns an object to the pool.
- */
- void ObjectPool_Return(wObjectPool* pool, void* obj)
- {
- if (pool->synchronized)
- EnterCriticalSection(&pool->lock);
- if ((pool->size + 1) >= pool->capacity)
- {
- size_t new_cap;
- void** new_arr;
- new_cap = pool->capacity * 2;
- new_arr = (void**)realloc(pool->array, sizeof(void*) * new_cap);
- if (!new_arr)
- goto out;
- pool->array = new_arr;
- pool->capacity = new_cap;
- }
- pool->array[(pool->size)++] = obj;
- if (pool->object.fnObjectUninit)
- pool->object.fnObjectUninit(obj);
- out:
- if (pool->synchronized)
- LeaveCriticalSection(&pool->lock);
- }
- /**
- * Releases the buffers currently cached in the pool.
- */
- void ObjectPool_Clear(wObjectPool* pool)
- {
- if (pool->synchronized)
- EnterCriticalSection(&pool->lock);
- while (pool->size > 0)
- {
- (pool->size)--;
- if (pool->object.fnObjectFree)
- pool->object.fnObjectFree(pool->array[pool->size]);
- }
- if (pool->synchronized)
- LeaveCriticalSection(&pool->lock);
- }
- /**
- * Construction, Destruction
- */
- wObjectPool* ObjectPool_New(BOOL synchronized)
- {
- wObjectPool* pool = NULL;
- pool = (wObjectPool*)calloc(1, sizeof(wObjectPool));
- if (pool)
- {
- pool->capacity = 32;
- pool->size = 0;
- pool->array = (void**)calloc(pool->capacity, sizeof(void*));
- if (!pool->array)
- {
- free(pool);
- return NULL;
- }
- pool->synchronized = synchronized;
- if (pool->synchronized)
- InitializeCriticalSectionAndSpinCount(&pool->lock, 4000);
- }
- return pool;
- }
- void ObjectPool_Free(wObjectPool* pool)
- {
- if (pool)
- {
- ObjectPool_Clear(pool);
- if (pool->synchronized)
- DeleteCriticalSection(&pool->lock);
- free(pool->array);
- free(pool);
- }
- }
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