libvideorender.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457
  1. #include"libvideorender.h"
  2. #include "../libvideoframework/videoutil.h"
  3. //Refresh Event
  4. #ifndef REFRESH_EVENT
  5. #define REFRESH_EVENT (SDL_USEREVENT + 1)
  6. #endif
  7. #ifndef RVC_DEFAULT_DELAY_TIME
  8. #define RVC_DEFAULT_DELAY_TIME 1
  9. #endif
  10. VideoRenderImpl::VideoRenderImpl(videorender_callback_t* pCallback)
  11. {
  12. m_sdl_window = NULL;
  13. m_rending_texture = NULL;
  14. m_renderer = NULL;
  15. memcpy(&m_callback, pCallback, sizeof(videorender_callback_t));
  16. m_refresh_flag = false;
  17. m_bmoveable = false;
  18. m_refresh_thread = NULL;
  19. m_cx = SDL_WINDOWPOS_UNDEFINED;
  20. m_cy = SDL_WINDOWPOS_UNDEFINED;
  21. m_width = 0;
  22. m_height = 0;
  23. m_videoformat = VIDEO_FORMAT_RGB24;
  24. m_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS | SDL_WINDOW_HIDDEN | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU;
  25. }
  26. VideoRenderImpl::~VideoRenderImpl()
  27. {
  28. if (NULL != m_rending_texture) {
  29. SDL_DestroyTexture(m_rending_texture);
  30. m_rending_texture = NULL;
  31. //RenderLog("DestroyTexture.");
  32. }
  33. if (NULL != m_renderer) {
  34. SDL_DestroyRenderer(m_renderer);
  35. m_renderer = NULL;
  36. //RenderLog("DestroyRenderer.");
  37. }
  38. if (NULL != m_sdl_window) {
  39. SDL_DestroyWindow(m_sdl_window);
  40. m_sdl_window = NULL;
  41. //RenderLog("DestroyWindow.");
  42. }
  43. }
  44. int VideoRenderImpl::SetWindowProperty(videorender_param_t* tparam)
  45. {
  46. int iRet = -1;
  47. if (NULL == tparam){
  48. return iRet;
  49. }
  50. m_cx = tparam->icx;
  51. m_cy = tparam->icy;
  52. m_width = tparam->uwidth;
  53. m_height = tparam->uheight;
  54. m_videowidth = m_width;
  55. m_videoheight = m_height;
  56. if (tparam->uvideowidth > 0){
  57. m_videowidth = tparam->uvideowidth;
  58. }
  59. if (tparam->uvideoheight > 0){
  60. m_videoheight = tparam->uvideoheight;
  61. }
  62. m_flags |= tparam->uwinflags;
  63. m_videoformat = tparam->ivideoformat;
  64. iRet = 0;
  65. return iRet;
  66. }
  67. SDL_PixelFormatEnum VideoRenderImpl::GetPixelFormat()
  68. {
  69. SDL_PixelFormatEnum eType = SDL_PIXELFORMAT_BGR24;
  70. //SDL_PixelFormatEnum eType = SDL_PIXELFORMAT_BGR888;
  71. if (VIDEO_FORMAT_I420 == m_videoformat){
  72. eType = SDL_PIXELFORMAT_IYUV;
  73. }
  74. return eType;
  75. }
  76. int VideoRenderImpl::VideoRenderSetParam(videorender_param_t* tparam)
  77. {
  78. if (SetWindowProperty(tparam)){
  79. RenderLog(RENDER_LOG_ERROR, "SetWindowProperty failed for param error.");
  80. return -1;
  81. }
  82. if (NULL == m_sdl_window){
  83. //if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0){
  84. // m_callback->Debug("RENDER: Couldn't initialize SDL2: %s", SDL_GetError());
  85. // return -1;
  86. //}
  87. SDL_SetHint("SDL_HINT_RENDER_SCALE_QUALITY", "1");
  88. m_sdl_window = SDL_CreateWindow(
  89. "rvc video", // window title
  90. m_cx, // initial x position
  91. m_cy, // initial y position
  92. m_width, // width, in pixels
  93. m_height, // height, in pixels
  94. m_flags
  95. );
  96. if (NULL == m_sdl_window){
  97. RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) Couldn't open window: %s", SDL_GetError());
  98. VideoRenderDestroy();
  99. return -2;
  100. }
  101. int display_index = SDL_GetWindowDisplayIndex(m_sdl_window);
  102. SDL_DisplayMode display_mode;
  103. int err = SDL_GetDesktopDisplayMode(display_index, &display_mode);
  104. if (0 == err){
  105. RenderLog(RENDER_LOG_DEBUG, "RENDER: video display %i -> %dx%dpx @ %dhz",
  106. display_index,
  107. display_mode.w,
  108. display_mode.h,
  109. display_mode.refresh_rate);
  110. }
  111. else {
  112. RenderLog(RENDER_LOG_ERROR, "RENDER: Couldn't determine display mode for video display %i", display_index);
  113. }
  114. if (m_width > display_mode.w) {
  115. m_width = display_mode.w;
  116. }
  117. if (m_height > display_mode.h) {
  118. m_height = display_mode.h;
  119. }
  120. SDL_SetWindowSize(m_sdl_window, m_width, m_height);
  121. }
  122. /* Allocate a renderer info struct*/
  123. SDL_RendererInfo* rend_info = (SDL_RendererInfo*)malloc(sizeof(SDL_RendererInfo));
  124. if (NULL == rend_info){
  125. RenderLog(RENDER_LOG_ERROR, "RENDER: Couldn't allocate memory for the renderer info data structure");
  126. VideoRenderDestroy();
  127. return -5;
  128. }
  129. static bool blog = true;
  130. /* Print the list of the available renderers*/
  131. if (blog) {
  132. RenderLog(RENDER_LOG_DEBUG, "RENDER: Available SDL2 rendering drivers:");
  133. }
  134. for (int i = 0; i < SDL_GetNumRenderDrivers(); i++){
  135. if (SDL_GetRenderDriverInfo(i, rend_info) < 0){
  136. RenderLog(RENDER_LOG_ERROR, "Couldn't get SDL2 render driver information: %s", SDL_GetError());
  137. }
  138. else {
  139. if (blog) {
  140. RenderLog(RENDER_LOG_DEBUG, " %2d: %s", i, rend_info->name);
  141. }
  142. //m_callback->Debug(" SDL_RENDERER_TARGETTEXTURE [%c]", (rend_info->flags & SDL_RENDERER_TARGETTEXTURE) ? 'X' : ' ');
  143. //m_callback->Debug(" SDL_RENDERER_SOFTWARE [%c]", (rend_info->flags & SDL_RENDERER_SOFTWARE) ? 'X' : ' ');
  144. //m_callback->Debug(" SDL_RENDERER_ACCELERATED [%c]", (rend_info->flags & SDL_RENDERER_ACCELERATED) ? 'X' : ' ');
  145. //m_callback->Debug(" SDL_RENDERER_PRESENTVSYNC [%c]", (rend_info->flags & SDL_RENDERER_PRESENTVSYNC) ? 'X' : ' ');
  146. }
  147. }
  148. free(rend_info);
  149. m_renderer = SDL_CreateRenderer(m_sdl_window, -1,
  150. SDL_RENDERER_TARGETTEXTURE |
  151. SDL_RENDERER_PRESENTVSYNC |
  152. SDL_RENDERER_ACCELERATED);
  153. if (m_renderer == NULL)
  154. {
  155. RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) Couldn't get a accelerated renderer: %s", SDL_GetError());
  156. RenderLog(RENDER_LOG_INFO, "RENDER: (SDL2) trying with a software renderer");
  157. m_renderer = SDL_CreateRenderer(m_sdl_window, -1,
  158. SDL_RENDERER_TARGETTEXTURE |
  159. SDL_RENDERER_SOFTWARE);
  160. if (m_renderer == NULL)
  161. {
  162. RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) Couldn't get a software renderer: %s", SDL_GetError());
  163. RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) giving up...");
  164. VideoRenderDestroy();
  165. return -3;
  166. }
  167. }
  168. /* Allocate a renderer info struct*/
  169. SDL_RendererInfo* render_info = (SDL_RendererInfo*)malloc(sizeof(SDL_RendererInfo));
  170. if (NULL == render_info){
  171. RenderLog(RENDER_LOG_ERROR, "RENDER: Couldn't allocate memory for the renderer info data structure");
  172. VideoRenderDestroy();
  173. return -5;
  174. }
  175. /* Print the name of the current rendering driver */
  176. if (SDL_GetRendererInfo(m_renderer, render_info) < 0){
  177. RenderLog(RENDER_LOG_ERROR, "Couldn't get SDL2 rendering driver information: %s", SDL_GetError());
  178. }
  179. if (blog) {
  180. RenderLog(RENDER_LOG_INFO, "RENDER: rendering driver in use: %s", render_info->name);
  181. }
  182. //m_callback->Debug(" SDL_RENDERER_TARGETTEXTURE [%c]", (render_info->flags & SDL_RENDERER_TARGETTEXTURE) ? 'X' : ' ');
  183. //m_callback->Debug(" SDL_RENDERER_SOFTWARE [%c]", (render_info->flags & SDL_RENDERER_SOFTWARE) ? 'X' : ' ');
  184. //m_callback->Debug(" SDL_RENDERER_ACCELERATED [%c]", (render_info->flags & SDL_RENDERER_ACCELERATED) ? 'X' : ' ');
  185. //m_callback->Debug(" SDL_RENDERER_PRESENTVSYNC [%c]", (render_info->flags & SDL_RENDERER_PRESENTVSYNC) ? 'X' : ' ');
  186. blog = false;
  187. free(render_info);
  188. SDL_RenderSetLogicalSize(m_renderer, m_videowidth, m_videoheight);
  189. SDL_SetRenderDrawBlendMode(m_renderer, SDL_BLENDMODE_NONE);
  190. m_rending_texture = SDL_CreateTexture(m_renderer,
  191. GetPixelFormat(),
  192. SDL_TEXTUREACCESS_STREAMING,
  193. m_videowidth,
  194. m_videoheight);
  195. if (m_rending_texture == NULL){
  196. RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) Couldn't get a texture for rendering: %s", SDL_GetError());
  197. VideoRenderDestroy();
  198. return -4;
  199. }
  200. return 0;
  201. }
  202. static int refresh_video(void *opaque)
  203. {
  204. VideoRenderImpl* pImpl = (VideoRenderImpl*)opaque;
  205. pImpl->RenderLog(RENDER_LOG_DEBUG, "function enter %s:%d", __FUNCTION__, __LINE__);
  206. while (pImpl->GetReFreshFlag()) {
  207. SDL_Event event;
  208. event.type = REFRESH_EVENT;
  209. SDL_PushEvent(&event);
  210. SDL_Delay(RVC_DEFAULT_DELAY_TIME);
  211. }
  212. pImpl->RenderLog(RENDER_LOG_DEBUG, "function leave %s:%d", __FUNCTION__, __LINE__);
  213. return 0;
  214. }
  215. static SDL_HitTestResult SDLCALL SDL_HitTestCallback(SDL_Window *win, const SDL_Point *area, void *data)
  216. {
  217. int w, h;
  218. const int RESIZE_BORDER = 8;
  219. const int DRAGGABLE_TITLE = 32;
  220. VideoRenderImpl* pImpl = (VideoRenderImpl*)data;
  221. SDL_GetWindowSize(win, &w, &h);
  222. if (area->x < RESIZE_BORDER) {
  223. if (area->y < RESIZE_BORDER) {
  224. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_TOPLEFT");
  225. return SDL_HITTEST_RESIZE_TOPLEFT;
  226. } else if (area->y >= (h-RESIZE_BORDER)) {
  227. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_BOTTOMLEFT");
  228. return SDL_HITTEST_RESIZE_BOTTOMLEFT;
  229. } else {
  230. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_LEFT");
  231. return SDL_HITTEST_RESIZE_LEFT;
  232. }
  233. } else if (area->x >= (w-RESIZE_BORDER)) {
  234. if (area->y < RESIZE_BORDER) {
  235. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_TOPRIGHT");
  236. return SDL_HITTEST_RESIZE_TOPRIGHT;
  237. } else if (area->y >= (h-RESIZE_BORDER)) {
  238. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_BOTTOMRIGHT");
  239. return SDL_HITTEST_RESIZE_BOTTOMRIGHT;
  240. } else {
  241. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_RIGHT");
  242. return SDL_HITTEST_RESIZE_RIGHT;
  243. }
  244. } else if (area->y >= (h-RESIZE_BORDER)) {
  245. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_BOTTOM");
  246. return SDL_HITTEST_RESIZE_BOTTOM;
  247. } else if (area->y < RESIZE_BORDER) {
  248. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_TOP");
  249. return SDL_HITTEST_RESIZE_TOP;
  250. } else if (area->y < DRAGGABLE_TITLE) {
  251. pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_DRAGGABLE");
  252. return SDL_HITTEST_DRAGGABLE;
  253. }
  254. return SDL_HITTEST_NORMAL;
  255. }
  256. bool VideoRenderImpl::GetReFreshFlag()
  257. {
  258. return m_refresh_flag;
  259. }
  260. int VideoRenderImpl::StartVideoRender()
  261. {
  262. m_refresh_flag = true;
  263. m_refresh_thread = SDL_CreateThread(refresh_video,"refresh video thread", this);
  264. RenderLog(RENDER_LOG_DEBUG, "%s:%d m_refresh_thread is 0x%08x.",__FUNCTION__, __LINE__, m_refresh_thread);
  265. if (m_bmoveable){
  266. SDL_SetWindowHitTest(m_sdl_window, SDL_HitTestCallback, this);
  267. }
  268. return 0;
  269. }
  270. int VideoRenderImpl::ShowVideoWindow()
  271. {
  272. int iret = -1;
  273. if (NULL != m_sdl_window){
  274. SDL_ShowWindow(m_sdl_window);
  275. iret = 0;
  276. }
  277. return iret;
  278. }
  279. int VideoRenderImpl::HideVideoWindow()
  280. {
  281. int iret = -1;
  282. if (NULL != m_sdl_window) {
  283. SDL_HideWindow(m_sdl_window);
  284. iret = 0;
  285. }
  286. return iret;
  287. }
  288. int VideoRenderImpl::StopVideoRender()
  289. {
  290. HideVideoWindow();
  291. m_refresh_flag = false;
  292. RenderLog(RENDER_LOG_DEBUG, "%s:%d m_refresh_thread is 0x%08x.",__FUNCTION__, __LINE__, m_refresh_thread);
  293. if (NULL != m_refresh_thread){
  294. SDL_WaitThread(m_refresh_thread, NULL);
  295. m_refresh_thread = NULL;
  296. RenderLog(RENDER_LOG_DEBUG, "%s:%d video refresh thread exit.",__FUNCTION__, __LINE__);
  297. }
  298. return 0;
  299. }
  300. void VideoRenderImpl::VideoRenderDestroy()
  301. {
  302. delete this;
  303. }
  304. int VideoRenderImpl::RenderVideoFrame(video_frame* pframe, RVC_RendererFlip eFlipType)
  305. {
  306. int iret = -1;
  307. if (NULL == m_sdl_window || NULL == pframe || NULL == m_renderer || NULL == m_rending_texture){
  308. return iret;
  309. }
  310. SDL_Event event;
  311. SDL_WaitEvent(&event);
  312. if(REFRESH_EVENT == event.type){
  313. SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255); /*black*/
  314. SDL_RenderClear(m_renderer);
  315. /* since data is continuous we can use SDL_UpdateTexture
  316. * instead of SDL_UpdateYUVTexture.
  317. * no need to use SDL_Lock/UnlockTexture (it doesn't seem faster)
  318. */
  319. //SDL_QueryTexture()
  320. if (VIDEO_FORMAT_RGB24 == pframe->format || VIDEO_FORMAT_I420 == pframe->format){
  321. if (VIDEO_FORMAT_RGB24 == pframe->format){
  322. SDL_UpdateTexture(m_rending_texture, NULL, pframe->data[0], pframe->width*3);
  323. }
  324. else{
  325. SDL_UpdateTexture(m_rending_texture, NULL, pframe->data[0], pframe->width);
  326. }
  327. if (RVC_FLIP_NONE == eFlipType){
  328. SDL_RenderCopy(m_renderer, m_rending_texture, NULL, NULL);
  329. }
  330. else{
  331. SDL_Point point = {m_videowidth/2, m_videoheight/2};
  332. SDL_RenderCopyEx(m_renderer, m_rending_texture, NULL, NULL, 0, &point, (SDL_RendererFlip)eFlipType);
  333. }
  334. }
  335. else{
  336. RenderLog(RENDER_LOG_ERROR, "%s:%d not support format, return", __FUNCTION__, __LINE__);
  337. return iret;
  338. }
  339. SDL_RenderPresent(m_renderer);
  340. SDL_Delay(RVC_DEFAULT_DELAY_TIME);
  341. }
  342. iret = 0;
  343. return iret;
  344. }
  345. void VideoRenderImpl::RenderLog(render_loglevel elevel, const char* fmt, ...)
  346. {
  347. if (m_callback.debug) {
  348. va_list arg;
  349. va_start(arg, fmt);
  350. if (*m_callback.debug){
  351. (*m_callback.debug)(elevel, m_callback.user_data, fmt, arg);
  352. }
  353. va_end(arg);
  354. }
  355. }
  356. void VideoRenderImpl::ConVert24to32(unsigned char* image_in, unsigned char* image_out, int w, int h)
  357. {
  358. for (int i = 0; i < h; i++)
  359. for (int j = 0; j < w; j++) {
  360. //Big Endian or Small Endian?
  361. //"ARGB" order:high bit -> low bit.
  362. //ARGB Format Big Endian (low address save high MSB, here is A) in memory : A|R|G|B
  363. //ARGB Format Little Endian (low address save low MSB, here is B) in memory : B|G|R|A
  364. if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {
  365. //Little Endian (x86): R|G|B --> B|G|R|A
  366. image_out[(i * w + j) * 4 + 0] = image_in[(i * w + j) * 3 + 2];
  367. image_out[(i * w + j) * 4 + 1] = image_in[(i * w + j) * 3 + 1];
  368. image_out[(i * w + j) * 4 + 2] = image_in[(i * w + j) * 3];
  369. image_out[(i * w + j) * 4 + 3] = '0';
  370. }
  371. else {
  372. //Big Endian: R|G|B --> A|R|G|B
  373. image_out[(i * w + j) * 4] = '0';
  374. memcpy(image_out + (i * w + j) * 4 + 1, image_in + (i * w + j) * 3, 3);
  375. }
  376. }
  377. }