ReadMe.txt 3.3 KB

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  1. ================================================================================
  2. MICROSOFT FOUNDATION CLASS LIBRARY : VirtualKeyboard Project Overview
  3. ===============================================================================
  4. The application wizard has created this VirtualKeyboard application for
  5. you. This application not only demonstrates the basics of using the Microsoft
  6. Foundation Classes but is also a starting point for writing your application.
  7. This file contains a summary of what you will find in each of the files that
  8. make up your VirtualKeyboard application.
  9. VirtualKeyboard.vcproj
  10. This is the main project file for VC++ projects generated using an application wizard.
  11. It contains information about the version of Visual C++ that generated the file, and
  12. information about the platforms, configurations, and project features selected with the
  13. application wizard.
  14. VirtualKeyboard.h
  15. This is the main header file for the application. It includes other
  16. project specific headers (including Resource.h) and declares the
  17. CVirtualKeyboardApp application class.
  18. VirtualKeyboard.cpp
  19. This is the main application source file that contains the application
  20. class CVirtualKeyboardApp.
  21. VirtualKeyboard.rc
  22. This is a listing of all of the Microsoft Windows resources that the
  23. program uses. It includes the icons, bitmaps, and cursors that are stored
  24. in the RES subdirectory. This file can be directly edited in Microsoft
  25. Visual C++. Your project resources are in 1033.
  26. res\VirtualKeyboard.ico
  27. This is an icon file, which is used as the application's icon. This
  28. icon is included by the main resource file VirtualKeyboard.rc.
  29. res\VirtualKeyboard.rc2
  30. This file contains resources that are not edited by Microsoft
  31. Visual C++. You should place all resources not editable by
  32. the resource editor in this file.
  33. /////////////////////////////////////////////////////////////////////////////
  34. For the main frame window:
  35. The project includes a standard MFC interface.
  36. MainFrm.h, MainFrm.cpp
  37. These files contain the frame class CMainFrame, which is derived from
  38. CFrameWnd and controls all SDI frame features.
  39. /////////////////////////////////////////////////////////////////////////////
  40. /////////////////////////////////////////////////////////////////////////////
  41. Other standard files:
  42. StdAfx.h, StdAfx.cpp
  43. These files are used to build a precompiled header (PCH) file
  44. named VirtualKeyboard.pch and a precompiled types file named StdAfx.obj.
  45. Resource.h
  46. This is the standard header file, which defines new resource IDs.
  47. Microsoft Visual C++ reads and updates this file.
  48. /////////////////////////////////////////////////////////////////////////////
  49. Other notes:
  50. The application wizard uses "TODO:" to indicate parts of the source code you
  51. should add to or customize.
  52. If your application uses MFC in a shared DLL, you will need
  53. to redistribute the MFC DLLs. If your application is in a language
  54. other than the operating system's locale, you will also have to
  55. redistribute the corresponding localized resources MFC90XXX.DLL.
  56. For more information on both of these topics, please see the section on
  57. redistributing Visual C++ applications in MSDN documentation.
  58. /////////////////////////////////////////////////////////////////////////////