123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480 |
- #include"libvideorender.h"
- #include "videoutil.h"
- #include <string.h>
- //Refresh Event
- #ifndef REFRESH_EVENT
- #define REFRESH_EVENT (SDL_USEREVENT + 1)
- #endif
- #ifndef RVC_DEFAULT_DELAY_TIME
- #define RVC_DEFAULT_DELAY_TIME 10
- #endif
- VideoRenderImpl::VideoRenderImpl(videorender_callback_t* pCallback)
- {
- m_sdl_window = NULL;
- m_rending_texture = NULL;
- m_renderer = NULL;
- memcpy(&m_callback, pCallback, sizeof(videorender_callback_t));
- m_refresh_flag = false;
- m_bmoveable = false;
- m_refresh_thread = NULL;
- m_cx = SDL_WINDOWPOS_UNDEFINED;
- m_cy = SDL_WINDOWPOS_UNDEFINED;
- m_width = 0;
- m_height = 0;
- m_videoformat = VIDEO_FORMAT_RGB24;
- m_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS | SDL_WINDOW_HIDDEN | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU;
- }
- VideoRenderImpl::~VideoRenderImpl()
- {
- if (NULL != m_rending_texture) {
- SDL_DestroyTexture(m_rending_texture);
- m_rending_texture = NULL;
- //RenderLog("DestroyTexture.");
- }
- if (NULL != m_renderer) {
- SDL_DestroyRenderer(m_renderer);
- m_renderer = NULL;
- //RenderLog("DestroyRenderer.");
- }
- if (NULL != m_sdl_window) {
- SDL_DestroyWindow(m_sdl_window);
- m_sdl_window = NULL;
- //RenderLog("DestroyWindow.");
- }
- }
- int VideoRenderImpl::SetWindowProperty(videorender_param_t* tparam)
- {
- int iRet = -1;
- if (NULL == tparam){
- return iRet;
- }
- m_cx = tparam->icx;
- m_cy = tparam->icy;
- m_width = tparam->uwidth;
- m_height = tparam->uheight;
- m_videowidth = m_width;
- m_videoheight = m_height;
- if (tparam->uvideowidth > 0){
- m_videowidth = tparam->uvideowidth;
- }
- if (tparam->uvideoheight > 0){
- m_videoheight = tparam->uvideoheight;
- }
- m_videoformat = tparam->ivideoformat;
- iRet = 0;
- return iRet;
- }
- SDL_PixelFormatEnum VideoRenderImpl::GetPixelFormat()
- {
- SDL_PixelFormatEnum eType = SDL_PIXELFORMAT_BGR24;
- if (VIDEO_FORMAT_I420 == m_videoformat){
- eType = SDL_PIXELFORMAT_IYUV;
- }
- return eType;
- }
- int VideoRenderImpl::VideoRenderSetParam(videorender_param_t* tparam)
- {
- if (SetWindowProperty(tparam)){
- RenderLog(RENDER_LOG_ERROR, "SetWindowProperty failed for param error.");
- return -1;
- }
- if (NULL == m_sdl_window){
- //if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0){
- // m_callback->Debug("RENDER: Couldn't initialize SDL2: %s", SDL_GetError());
- // return -1;
- //}
- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
- m_sdl_window = SDL_CreateWindow(
- "rvc video", // window title
- m_cx, // initial x position
- m_cy, // initial y position
- m_width, // width, in pixels
- m_height, // height, in pixels
- m_flags
- );
- if (NULL == m_sdl_window){
- RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) Couldn't open window: %s", SDL_GetError());
- VideoRenderDestroy();
- return -2;
- }
- int display_index = SDL_GetWindowDisplayIndex(m_sdl_window);
- SDL_DisplayMode display_mode;
- int err = SDL_GetDesktopDisplayMode(display_index, &display_mode);
- if (0 == err){
- RenderLog(RENDER_LOG_DEBUG, "RENDER: video display %i -> %dx%dpx @ %dhz",
- display_index,
- display_mode.w,
- display_mode.h,
- display_mode.refresh_rate);
- }
- else {
- RenderLog(RENDER_LOG_ERROR, "RENDER: Couldn't determine display mode for video display %i", display_index);
- }
- if (m_width > display_mode.w) {
- m_width = display_mode.w;
- }
- if (m_height > display_mode.h) {
- m_height = display_mode.h;
- }
- SDL_SetWindowSize(m_sdl_window, m_width, m_height);
- }
- /* Allocate a renderer info struct*/
- SDL_RendererInfo* rend_info = (SDL_RendererInfo*)malloc(sizeof(SDL_RendererInfo));
- if (NULL == rend_info){
- RenderLog(RENDER_LOG_ERROR, "RENDER: Couldn't allocate memory for the renderer info data structure");
- VideoRenderDestroy();
- return -5;
- }
- static bool blog = true;
- /* Print the list of the available renderers*/
- if (blog) {
- RenderLog(RENDER_LOG_DEBUG, "RENDER: Available SDL2 rendering drivers:");
- }
-
- for (int i = 0; i < SDL_GetNumRenderDrivers(); i++){
- if (SDL_GetRenderDriverInfo(i, rend_info) < 0){
- RenderLog(RENDER_LOG_ERROR, "Couldn't get SDL2 render driver information: %s", SDL_GetError());
- }
- else {
- if (blog) {
- RenderLog(RENDER_LOG_DEBUG, " %2d: %s", i, rend_info->name);
- }
- //RenderLog(RENDER_LOG_DEBUG," SDL_RENDERER_TARGETTEXTURE [%c]", (rend_info->flags & SDL_RENDERER_TARGETTEXTURE) ? 'X' : ' ');
- //RenderLog(RENDER_LOG_DEBUG," SDL_RENDERER_SOFTWARE [%c]", (rend_info->flags & SDL_RENDERER_SOFTWARE) ? 'X' : ' ');
- //RenderLog(RENDER_LOG_DEBUG," SDL_RENDERER_ACCELERATED [%c]", (rend_info->flags & SDL_RENDERER_ACCELERATED) ? 'X' : ' ');
- //RenderLog(RENDER_LOG_DEBUG," SDL_RENDERER_PRESENTVSYNC [%c]", (rend_info->flags & SDL_RENDERER_PRESENTVSYNC) ? 'X' : ' ');
- }
- }
- free(rend_info);
- m_renderer = SDL_CreateRenderer(m_sdl_window, -1,
- SDL_RENDERER_TARGETTEXTURE |
- SDL_RENDERER_PRESENTVSYNC |
- SDL_RENDERER_ACCELERATED);
- if (m_renderer == NULL)
- {
- RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) Couldn't get a accelerated renderer: %s", SDL_GetError());
- RenderLog(RENDER_LOG_INFO, "RENDER: (SDL2) trying with a software renderer");
- m_renderer = SDL_CreateRenderer(m_sdl_window, -1,
- SDL_RENDERER_TARGETTEXTURE |
- SDL_RENDERER_SOFTWARE);
- if (m_renderer == NULL){
- RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) Couldn't get a software renderer: %s", SDL_GetError());
- RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) giving up...");
- VideoRenderDestroy();
- return -3;
- }
- }
-
- /* Allocate a renderer info struct*/
- SDL_RendererInfo* render_info = (SDL_RendererInfo*)malloc(sizeof(SDL_RendererInfo));
- if (NULL == render_info){
- RenderLog(RENDER_LOG_ERROR, "RENDER: Couldn't allocate memory for the renderer info data structure");
- VideoRenderDestroy();
- return -5;
- }
-
- /* Print the name of the current rendering driver */
- if (SDL_GetRendererInfo(m_renderer, render_info) < 0){
- RenderLog(RENDER_LOG_ERROR, "Couldn't get SDL2 rendering driver information: %s", SDL_GetError());
- }
- if (blog) {
- RenderLog(RENDER_LOG_DEBUG, "RENDER: rendering driver in use: %s", render_info->name);
- }
- //m_callback->Debug(" SDL_RENDERER_TARGETTEXTURE [%c]", (render_info->flags & SDL_RENDERER_TARGETTEXTURE) ? 'X' : ' ');
- //m_callback->Debug(" SDL_RENDERER_SOFTWARE [%c]", (render_info->flags & SDL_RENDERER_SOFTWARE) ? 'X' : ' ');
- //m_callback->Debug(" SDL_RENDERER_ACCELERATED [%c]", (render_info->flags & SDL_RENDERER_ACCELERATED) ? 'X' : ' ');
- //m_callback->Debug(" SDL_RENDERER_PRESENTVSYNC [%c]", (render_info->flags & SDL_RENDERER_PRESENTVSYNC) ? 'X' : ' ');
- blog = false;
- free(render_info);
- SDL_RenderSetLogicalSize(m_renderer, m_videowidth, m_videoheight);
- SDL_SetRenderDrawBlendMode(m_renderer, SDL_BLENDMODE_NONE);
- m_rending_texture = SDL_CreateTexture(m_renderer,
- GetPixelFormat(),
- SDL_TEXTUREACCESS_STREAMING,
- m_videowidth,
- m_videoheight);
- if (m_rending_texture == NULL){
- RenderLog(RENDER_LOG_ERROR, "RENDER: (SDL2) Couldn't get a texture for rendering: %s", SDL_GetError());
- VideoRenderDestroy();
- return -4;
- }
- return 0;
- }
- static int refresh_video(void *opaque)
- {
- VideoRenderImpl* pImpl = (VideoRenderImpl*)opaque;
- while (pImpl->GetReFreshFlag()) {
- SDL_Event event;
- event.type = REFRESH_EVENT;
- SDL_PushEvent(&event);
- SDL_Delay(RVC_DEFAULT_DELAY_TIME);
- }
- return 0;
- }
- static SDL_HitTestResult SDLCALL SDL_HitTestCallback(SDL_Window *win, const SDL_Point *area, void *data)
- {
- int w, h;
- const int RESIZE_BORDER = 8;
- const int DRAGGABLE_TITLE = 32;
- VideoRenderImpl* pImpl = (VideoRenderImpl*)data;
- SDL_GetWindowSize(win, &w, &h);
- if (area->x < RESIZE_BORDER) {
- if (area->y < RESIZE_BORDER) {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_TOPLEFT");
- return SDL_HITTEST_RESIZE_TOPLEFT;
- } else if (area->y >= (h-RESIZE_BORDER)) {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_BOTTOMLEFT");
- return SDL_HITTEST_RESIZE_BOTTOMLEFT;
- } else {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_LEFT");
- return SDL_HITTEST_RESIZE_LEFT;
- }
- }
- else if (area->x >= (w-RESIZE_BORDER)) {
- if (area->y < RESIZE_BORDER) {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_TOPRIGHT");
- return SDL_HITTEST_RESIZE_TOPRIGHT;
- } else if (area->y >= (h-RESIZE_BORDER)) {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_BOTTOMRIGHT");
- return SDL_HITTEST_RESIZE_BOTTOMRIGHT;
- } else {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_RIGHT");
- return SDL_HITTEST_RESIZE_RIGHT;
- }
- }
- else if (area->y >= (h-RESIZE_BORDER)) {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_BOTTOM");
- return SDL_HITTEST_RESIZE_BOTTOM;
- }
- else if (area->y < RESIZE_BORDER) {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_RESIZE_TOP");
- return SDL_HITTEST_RESIZE_TOP;
- }
- else if (area->y < DRAGGABLE_TITLE) {
- pImpl->RenderLog(RENDER_LOG_DEBUG, "SDL_HITTEST_DRAGGABLE");
- return SDL_HITTEST_DRAGGABLE;
- }
- return SDL_HITTEST_NORMAL;
- }
- bool VideoRenderImpl::GetReFreshFlag()
- {
- return m_refresh_flag;
- }
- int VideoRenderImpl::StartVideoRender()
- {
- m_refresh_flag = true;
- m_refresh_thread = SDL_CreateThread(refresh_video,"refresh video thread", this);
- RenderLog(RENDER_LOG_DEBUG, "%s:%d m_refresh_thread is 0x%08x.",__FUNCTION__, __LINE__, m_refresh_thread);
- if (NULL == m_refresh_thread) {
- RenderLog(RENDER_LOG_ERROR, "SDL_Create refresh video thread failed: %s.", SDL_GetError());
- return -1;
- }
- if (m_bmoveable){
- if (0 != SDL_SetWindowHitTest(m_sdl_window, SDL_HitTestCallback, this)) {
- RenderLog(RENDER_LOG_ERROR, "SDL_SetWindowHitTest failed: %s.", SDL_GetError());
- return -1;
- }
- }
- return 0;
- }
- int VideoRenderImpl::ShowVideoWindow()
- {
- int iret = -1;
- if (NULL != m_sdl_window){
- SDL_ShowWindow(m_sdl_window);
- iret = 0;
- }
- return iret;
- }
- int VideoRenderImpl::HideVideoWindow()
- {
- int iret = -1;
- if (NULL != m_sdl_window) {
- SDL_HideWindow(m_sdl_window);
- iret = 0;
- }
- return iret;
- }
- int VideoRenderImpl::StopVideoRender()
- {
- HideVideoWindow();
-
- m_refresh_flag = false;
- RenderLog(RENDER_LOG_DEBUG, "%s:%d m_refresh_thread is 0x%08x.",__FUNCTION__, __LINE__, m_refresh_thread);
- if (NULL != m_refresh_thread){
- SDL_WaitThread(m_refresh_thread, NULL);
- m_refresh_thread = NULL;
- RenderLog(RENDER_LOG_DEBUG, "%s:%d video refresh thread exit.",__FUNCTION__, __LINE__);
- }
-
- return 0;
- }
- void VideoRenderImpl::VideoRenderDestroy()
- {
- delete this;
- }
- int VideoRenderImpl::RenderVideoFrame(video_frame* pframe, RVC_RendererFlip eFlipType)
- {
- int iret = -1;
- if (NULL == m_sdl_window || NULL == pframe || NULL == m_renderer || NULL == m_rending_texture){
- return iret;
- }
- SDL_Event event;
- SDL_WaitEvent(&event);
- if(REFRESH_EVENT == event.type){
- SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255); /*black*/
- SDL_RenderClear(m_renderer);
- /* since data is continuous we can use SDL_UpdateTexture
- * instead of SDL_UpdateYUVTexture.
- * no need to use SDL_Lock/UnlockTexture (it doesn't seem faster)
- */
- //SDL_QueryTexture()
- if (VIDEO_FORMAT_RGB24 == pframe->format || VIDEO_FORMAT_I420 == pframe->format){
- if (VIDEO_FORMAT_RGB24 == pframe->format){
- SDL_UpdateTexture(m_rending_texture, NULL, pframe->data[0], pframe->width*3);
- }
- else{
- SDL_UpdateTexture(m_rending_texture, NULL, pframe->data[0], pframe->width);
- }
-
- if (RVC_FLIP_NONE == eFlipType){
- SDL_RenderCopy(m_renderer, m_rending_texture, NULL, NULL);
- }
- else{
- SDL_Point point = {m_videowidth/2, m_videoheight/2};
- SDL_RenderCopyEx(m_renderer, m_rending_texture, NULL, NULL, 0, &point, (SDL_RendererFlip)eFlipType);
- }
- }
- else{
- RenderLog(RENDER_LOG_ERROR, "%s:%d not support format, return", __FUNCTION__, __LINE__);
- return iret;
- }
- SDL_RenderPresent(m_renderer);
- SDL_Delay(RVC_DEFAULT_DELAY_TIME);
- }
- else if(SDL_MOUSEBUTTONDOWN == event.type)
- {
- RenderLog(RENDER_LOG_DEBUG, "Mouse button pressed down.");
- RenderLog(RENDER_LOG_DEBUG, " - Mouse position: (%d, %d)", event.button.x, event.button.y);
- RenderLog(RENDER_LOG_DEBUG, " - Mouse button: %d.", event.button.button);
- }
- else if (SDL_MOUSEBUTTONUP == event.type) {
- RenderLog(RENDER_LOG_DEBUG, "Mouse button released.");
- RenderLog(RENDER_LOG_DEBUG, " - Mouse position: (%d, %d)", event.button.x, event.button.y);
- RenderLog(RENDER_LOG_DEBUG, " - Mouse button: %d", event.button.button);
- }
- else {
- //RenderLog(RENDER_LOG_DEBUG, "SDL_WaitEvent type is %d.", event.type);
- }
- iret = 0;
- return iret;
- }
- void VideoRenderImpl::RenderLog(render_loglevel elevel, const char* fmt, ...)
- {
- if (m_callback.debug) {
- va_list arg;
- va_start(arg, fmt);
- if (*m_callback.debug){
- (*m_callback.debug)(elevel, m_callback.user_data, fmt, arg);
- }
- va_end(arg);
- }
- }
- void VideoRenderImpl::ConVert24to32(unsigned char* image_in, unsigned char* image_out, int w, int h)
- {
- for (int i = 0; i < h; i++)
- for (int j = 0; j < w; j++) {
- //Big Endian or Small Endian?
- //"ARGB" order:high bit -> low bit.
- //ARGB Format Big Endian (low address save high MSB, here is A) in memory : A|R|G|B
- //ARGB Format Little Endian (low address save low MSB, here is B) in memory : B|G|R|A
- if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {
- //Little Endian (x86): R|G|B --> B|G|R|A
- image_out[(i * w + j) * 4 + 0] = image_in[(i * w + j) * 3 + 2];
- image_out[(i * w + j) * 4 + 1] = image_in[(i * w + j) * 3 + 1];
- image_out[(i * w + j) * 4 + 2] = image_in[(i * w + j) * 3];
- image_out[(i * w + j) * 4 + 3] = '0';
- }
- else {
- //Big Endian: R|G|B --> A|R|G|B
- image_out[(i * w + j) * 4] = '0';
- memcpy(image_out + (i * w + j) * 4 + 1, image_in + (i * w + j) * 3, 3);
- }
- }
- }
|