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@@ -1514,7 +1514,7 @@ private:
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m_eMonitorState = SomebodyOperate;
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m_stAllFaceInfo.astFaceInfo[0].eScene = ForwardScened;
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m_pHostEvent->GenerateMonitorEvent(EnterOperate); //产生有人进入操作距离事件
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- m_pHostApi->Debug(FACECAP_INFO, "有人进入操作距离!");
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+ m_pHostApi->Debug(FACECAP_DEBUG, "有人进入操作距离!");
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//获取UUID
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if (m_stAllFaceInfo.astFaceInfo[0].FaceID == 0)
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{
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@@ -1544,7 +1544,6 @@ private:
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m_stAllFaceInfo.astFaceInfo[0].stRegion.stUpperBodyRect.x = m_nImgHeight/4;
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m_stAllFaceInfo.astFaceInfo[0].stRegion.stUpperBodyRect.y = m_nImgWidth/4;
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m_pHostEvent->GenerateMonitorEvent(Leave); //产生客户离开事件
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- m_pHostApi->Debug(FACECAP_INFO, "客户离开!");
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//清除UUID
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m_stAllFaceInfo.astFaceInfo[0].FaceID = 0;
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}
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@@ -1556,7 +1555,6 @@ private:
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m_stAllFaceInfo.astFaceInfo[0].eScene = BackwardScened;
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m_eMonitorState = SomebodyClose;
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m_pHostEvent->GenerateMonitorEvent(BackToClose); //产生客户退回到接近距离事件
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- m_pHostApi->Debug(FACECAP_INFO, "客户退回到接近距离!");
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}
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else if(SomebodyFar == m_eMonitorState)
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{
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